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rendering points in open gl jitter question

July 24, 2014 | 8:40 pm

I understand that when I send geometry (x y z) to opengl, and the primitive is points, then it will draw each vertex as a single point. But what if I don’t want those vertex points to be drawn? and I only want the (x y z) points to be drawn.

I’m not sure if i need to use edge flags or a connection matrix.

If someone could provide me a simple max patch that renders geometry points (x y) coordinates ONLY and does not draw any other additional vertex points or connections.

Thanks!


August 22, 2014 | 9:55 am

as such ?

– Pasted Max Patch, click to expand. –

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