reorganize patches

Dec 18, 2009 at 4:01pm

reorganize patches

Hi all! i have five patches open gl based, that i want to reorganize in One big patch…

how is the best way to have the five working together???

that is for a performance, i don’t want to close a patch for use another…

Sorry for my bad english…

Dec 18, 2009 at 7:50pm

this question is kind of impossible to answer. there is no correct way to combine patches. it is something that takes practice, and depends entirely on your specific needs and patching style.

for opengl, you must simply make sure all your objects are bound to the same rendering context.
you can turn opengl objects on and off with the “enable” attribute.

Dec 18, 2009 at 8:48pm


this is what i am doing, i think there is a way to combine diferent textures in a plane, but my skills are no enought…

thanks anyway!


You must be logged in to reply to this topic.