Hi all! i have five patches open gl based, that i want to reorganize in One big patch…
how is the best way to have the five working together???
that is for a performance, i don’t want to close a patch for use another…
Sorry for my bad english…
this question is kind of impossible to answer. there is no correct way to combine patches. it is something that takes practice, and depends entirely on your specific needs and patching style.
for opengl, you must simply make sure all your objects are bound to the same rendering context.
you can turn opengl objects on and off with the "enable" attribute.
this is what i am doing, i think there is a way to combine diferent textures in a plane, but my skills are no enought…
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