Dec 18, 2009 at 4:01pm
Hi all! i have five patches open gl based, that i want to reorganize in One big patch…
how is the best way to have the five working together???
that is for a performance, i don’t want to close a patch for use another…
Sorry for my bad english…
Dec 18, 2009 at 7:50pm
this question is kind of impossible to answer. there is no correct way to combine patches. it is something that takes practice, and depends entirely on your specific needs and patching style.
for opengl, you must simply make sure all your objects are bound to the same rendering context.
Dec 18, 2009 at 8:48pm
this is what i am doing, i think there is a way to combine diferent textures in a plane, but my skills are no enought…
You must be logged in to reply to this topic.