Forums > MaxMSP

replacing objects

November 12, 2006 | 10:03 pm

Hello!
I am embroiled in a MaxMSP project, but have hit another stumbling block…
I realize that there are about 8 number boxes in my patch, and I would like to replace them with float boxes without having to reconnect them, as that would be a rather arduous task at this point.
Is there a simple way to do this? I looked in the manual, and all I got was "advanced scripting", which is far beyond my grasp at this point, as I am a relative beginner.
I remember in Plogue Bidule you could click on the object while holding ctrl, select ‘replace’, and have access to the full menu of objects, and it would replace it for you, keeping your connections intact…
Anything similarly easy in Max land?

Cheers, Jeremy


November 12, 2006 | 10:07 pm

Yeah, in Max it is Edit -> Paste Replace.

Cheers,
Mattijs


November 12, 2006 | 10:13 pm

edit menu -> paste replace.

v a d e //

http://www.vade.info
abstrakt.vade.info

On Nov 12, 2006, at 5:03 PM, Jeremy Keenan wrote:

>
> Hello!
> I am embroiled in a MaxMSP project, but have hit another
> stumbling block…
> I realize that there are about 8 number boxes in my patch, and I
> would like to replace them with float boxes without having to
> reconnect them, as that would be a rather arduous task at this point.
> Is there a simple way to do this? I looked in the manual, and
> all I got was "advanced scripting", which is far beyond my grasp at
> this point, as I am a relative beginner.
> I remember in Plogue Bidule you could click on the object while
> holding ctrl, select ‘replace’, and have access to the full menu of
> objects, and it would replace it for you, keeping your connections
> intact…
> Anything similarly easy in Max land?
>
> Cheers, Jeremy


November 12, 2006 | 10:23 pm

Excellent! Thank you both so very much. Now Back to work…..
Best, J


November 13, 2006 | 8:06 am


November 13, 2006 | 10:14 am

That’s what that function is for! I see.
Thnak you,
Jeremy


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