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REVERB IN MAX MSP

November 16, 2006 | 12:19 pm

I need to create reverb using max msp, is it as simple as tap in and tap out?
any help would be much appreciated
thanks


November 16, 2006 | 12:48 pm

have a look in Examples/Effects/Reverb, and no, it’s
not as simple as tap in/out.
Tap in/out will give you simple delays, but reverb is
a much more complex issue – remember you are trying to
simulate the effect of hundreds of delayed signals
bouncing off of multiple surfaces.
There are many tricks incorporated in the production
of reverb effects – go Google,
cheers
Roger

— Freddy wrote:

>
> I need to create reverb using max msp, is it as
> simple as tap in and tap out?
> any help would be much appreciated
> thanks
>


November 16, 2006 | 4:16 pm

There’s an example called yafr(Yet Another Free Reverb) in the examples somewhere…

Check out Olaf Matthes – Freeverb external (then it’s easier than tapin~ / tapout~)

if you don’t mind spendin a little money, check out tap.verb in tap.tools…

Try searching for Reverb or Room in http://www.maxobjects.com...


November 16, 2006 | 4:19 pm

you may also use a plugin in [vst~], or the [tap.verb~] object in Tap
Tools http://www.electrotap.com/taptoolsmax/

At 13.48 16/11/2006, you wrote:
>have a look in Examples/Effects/Reverb, and no, it’s
>not as simple as tap in/out.
> Tap in/out will give you simple delays, but reverb is
>a much more complex issue – remember you are trying to
>simulate the effect of hundreds of delayed signals
>bouncing off of multiple surfaces.
>There are many tricks incorporated in the production
>of reverb effects – go Google,
>cheers
>Roger
>
>— Freddy wrote:
>
> >
> > I need to create reverb using max msp, is it as
> > simple as tap in and tap out?
> > any help would be much appreciated
> > thanks
> >
>


November 16, 2006 | 7:22 pm

I would suggest researching infos on Moores’ model for reverberation… pretty much standard for allot of realtime not bad sounding low cpu usage methods for creating reverb.


November 16, 2006 | 7:24 pm

tap in tap out i think is for delay calibration only.

The reverb is probably one of the most complex and precision focused effects that includes, in itself, a number of internal subordinate filters.

Personaly, I think Eventide Corp. manufactures the most comprehensive and over-priced reverb devices on the market. Doese anyone know if they offer soft-simulation for their DSP harmonizers?


November 16, 2006 | 10:03 pm

On 16-Nov-2006, at 20:22, Tyler Nitsch wrote:

> I would suggest researching infos on Moores’ model for
> reverberation… pretty much standard for allot of realtime not bad
> sounding low cpu usage methods for creating reverb.

And then there’s my favorite section in Andy Moorer’s classic "About
This Reverbration Business": So Now What’s Wrong?

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