RGB offset in Jit.gl.pix

Sep 10, 2012 at 8:30pm

RGB offset in Jit.gl.pix


I have a no0bish Gen question. How can i make an RGB-offset setup? I’ve been noodling around with Norm, Swiz, Sample and Vec and i’m not getting the results i hope for. I tried looking at the Luma Displace patch, hoping for answers but still no luck…I wish to offset R G B channels in a feedback setup…somehow.

Thank you : Marko

Sep 10, 2012 at 9:32pm

To spatially offset each color channel differently, you’ll need one sample operator per channel and a different parameter per channel to control the amount of offset. Here’s an example:

– Pasted Max Patch, click to expand. –
Sep 10, 2012 at 10:36pm

Thank you Wesley!


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