Forums > MaxMSP

right to left instantiation?


baz
July 24, 2009 | 3:58 am

Hi list,

It has probably been looked at before, but I duplicate named floats and what was numbered left to right (like you might use for a sequencer) is numbered right to left for the duplicate floats.

Below are named floats. I select them and duplicate (or copy and paste), and the new floats are numbered right to left.

Is there anything to do to avoid this? I am not sure that right to left timing makes any sense. Order of instantiation of objects makes less.

– Pasted Max Patch, click to expand. –

July 24, 2009 | 8:36 am

One workaround is to just copy the last object then repeatedly paste it, then the scripting name index will increase from left to right. Then, if you have max toolbox installed, it will be easy to realign them with only a couple of mouse clicks.

lh


July 29, 2009 | 9:25 am

I realized that as well, in Max 4.x it worked more intuitively, but in Max 5 it requires to duplicate each object separately…

I guess it would be possible to do something about it, as it was better before…

For me it was slightly annoying, but never a show stopper…

Stefan


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