It has probably been looked at before, but I duplicate named floats and what was numbered left to right (like you might use for a sequencer) is numbered right to left for the duplicate floats.
Below are named floats. I select them and duplicate (or copy and paste), and the new floats are numbered right to left.
Is there anything to do to avoid this? I am not sure that right to left timing makes any sense. Order of instantiation of objects makes less.
----------begin_max5_patcher---------- 272.3oc0TtraCCBDEcM7UfXsaEC9US20uiHqJrKI0Q1PjMoJsQ4euFvNpaQh tfMCh673BmEyMLh1puJmojWI6IHzMLB4jrBn06H5n3Z2fX1UF8vfVcYjl4S8 kXRIFk9L6qa1zOnUlGIdapWLrkYo4d0fz3lFrJdVX59rWc78IYmw+ZxqfmYY DnnvdTxrQ9Rjzr1S+GtgqaO8D.E+0349ebFC7kld3p9hYyV9ppWx78Yo2S6m SXnYDZqPcjRZrkcGisgrHvmpXxGHO.9jmD7oLh7gWUF.e3IAeJhIef5.3CjD 7IOh7Ap1E.eXIAe3wjO7.1Oy1kD7AhHepCX8L6kj.OrXt9Ifsyr5+c7rb4N9 WTOFcDO -----------end_max5_patcher-----------
One workaround is to just copy the last object then repeatedly paste it, then the scripting name index will increase from left to right. Then, if you have max toolbox installed, it will be easy to realign them with only a couple of mouse clicks.
I realized that as well, in Max 4.x it worked more intuitively, but in Max 5 it requires to duplicate each object separately…
I guess it would be possible to do something about it, as it was better before…
For me it was slightly annoying, but never a show stopper…
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