Forums > Jitter

Rotate

May 10, 2010 | 9:04 pm

Can anyone help me… i no it might be quite easy, but does anyone no how to rotate an image. Basically the patch should load up an image and then i want to be able to rotate an image to the degree i want… please help!!!


May 10, 2010 | 11:11 pm

Dude, have you read any documentation? Max is no ready-to-go, out-of-the-box, plug-and-play tool (with empasis on tool) So get familiar with the hammer first before you go build a house. I must have seen all the help-files at least twice by now. And even then, if the answer is still missing, go search the forum (twice :)


May 10, 2010 | 11:26 pm

ok, that wasn’t the nicest thing i could have said but you will notice you’re learning-curve go up if you just get familiar with all the objects. I’ve spent hours/days just checking out every object and their functions and doing so i’ve found jit.rota will do what you desire. Good luck.

FRid


May 17, 2010 | 4:02 pm

well we have out of the box objects for an XY slider, button and dials, and we
have spritesand regions and copymodes in [lcd], it is not so far away to suggest
that there eventually could be an object which lets you turn an image.

with nato or jitter it should be easily possible using open GL, for example.
not exactly out of the box, but definetly without custom assembler coding.

-110


May 17, 2010 | 5:26 pm

How about jit.rota? And Jitter Tutorial 15: Image Rotation?


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