## rotating cartesian points (on Z axis) at audio signal rate?

Feb 11, 2013 at 11:06pm

# rotating cartesian points (on Z axis) at audio signal rate?

Hello,

I am currently building a custom laser control patch in Max/Jitter and have the basics working. The X and Y coordinates are sent as audio signals, which creates the various shapes via analog voltages. Let’s say I have a simple 4 point square being created with my X/Y signals – how would I go about rotating the square on the Z axis while still remaining in the audio signal realm? The laser projector requires very exact timing to create smooth shapes, and Max’s control/bang/metro/scheduler messages are far to unpredictable to work in this application.

I am currently using a scope~ object to visualize the X/Y shapes – ideally, I could see the rotation from there.

Thanks!

#66463
Feb 12, 2013 at 1:55am

Not really sure about a few things in your setup. How are you sending the X, Y, Z audio data? Do the projectors respond to the Z data somehow? I’m assuming they must, if you want to rotate it…or are you just “rotating” it in 2D, so it *looks* like it’s using Z but really isn’t?

To monitor things, you might try jit.plot instead of scope~, it’s set in a 3D environment. Not sure how the Z data will fit in though, except just for monitoring…

#239251
Feb 12, 2013 at 2:02am

Hi seejayjames,

The laser projector only accepts X and Y voltages, and they are being sent as audio signals. I want the 2D image or coordinates to rotate on the Z access, but you are exactly correct – it is merely 2D. I’m not sure if a Z axis is needed or not?

Thanks!

#239252
Feb 12, 2013 at 4:24am

Cartopol~ & poltocar~ is what you could use for ‘rotations’ in the audio domain (but, assuming an origin of zero, all you really need to do is scale your x co-ords by an oscillating value for horizontal rotation and y for vertical) With that said, there’s probably no good reason you couldn’t use scheduler based processes to create and rotate your geometry etc (via jitter) and then convert the laser co-ordinates to audio signals (with a little smoothing perhaps) as a final step.

#239253
Feb 12, 2013 at 5:38am

Ok. Just realized that what I suggested re scaling the x and y values is really just rotating around the x and/or y axes(!) and can’t previous post now. Cartopol~ and poltocar~ are still applicable though.

#239254
Feb 12, 2013 at 6:00am

Thanks a lot – the cartopol~ and poltocar~ objects work perfectly. :)

An a side note – how would I enter a mathematical expression to be calculated on the signals like this one:

r(theta) = a+b(theta)

which supposedly makes a spiral shape when graphed/scoped.

#239255
Nov 22, 2013 at 2:48am

Hey Meeble, did you get any further with this?

#272022

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