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		<title>Cycling 74  &#187;  Topic: same texture multiple times</title>
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		<link>http://cycling74.com/forums/topic/same-texture-multiple-times/feed</link>
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		<pubDate>Tue, 18 Jun 2013 22:14:48 +0000</pubDate>
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				<item>
					<guid>http://cycling74.com/forums/topic/same-texture-multiple-times/#post-32034</guid>
					<title><![CDATA[same texture multiple times]]></title>
					<link>http://cycling74.com/forums/topic/same-texture-multiple-times/#post-32034</link>
					<pubDate>Tue, 22 May 2007 20:15:47 +0000</pubDate>
					<dc:creator>jackox</dc:creator>

					<description>
						<![CDATA[
						<p>Hi,<br />
can anyone help me to put the same texture&#8211; 3 to 10 times across one<br />
obj? and have them mirrored together? have been trying to figure it out<br />
from jit.gl.texture&#8211; but am having mucho troubles.</p>
<p>thanks,</p>
<p>Jack</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/same-texture-multiple-times/#post-104758</guid>
					<title><![CDATA[Re: same texture multiple times]]></title>
					<link>http://cycling74.com/forums/topic/same-texture-multiple-times/#post-104758</link>
					<pubDate>Tue, 22 May 2007 21:29:34 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>If you&#8217;re using rectangular textures (@rectangle 1 (default)), then<br />
depending on your hardware it may or may not work.  Most hardware<br />
nowadays supports rectangular mirroring though.  you want to look at<br />
jit.gl.texture @wrap as well as the texgen and tex_plane_s/t<br />
attributes of whatever object you&#8217;re working with.</p>
<p>wes</p>
<p>On 5/22/07, Jack Ox <jackox @hpc.unm.edu> wrote:<br />
> Hi,<br />
> can anyone help me to put the same texture&#8211; 3 to 10 times across one<br />
> obj? and have them mirrored together? have been trying to figure it out<br />
> from jit.gl.texture&#8211; but am having mucho troubles.<br />
><br />
> thanks,<br />
><br />
> Jack<br />
><br />
></jackox></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/same-texture-multiple-times/#post-104759</guid>
					<title><![CDATA[Re: same texture multiple times]]></title>
					<link>http://cycling74.com/forums/topic/same-texture-multiple-times/#post-104759</link>
					<pubDate>Tue, 22 May 2007 21:34:26 +0000</pubDate>
					<dc:creator>yair reshef</dc:creator>

					<description>
						<![CDATA[
						<p>wesly posted this awhile ago.<br />
change the zoom and switch texture bound mode to &#8220;repeat&#8221;.</p>
<p>#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
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#P flonum 692 146 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;<br />
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#N vpatcher 95 381 578 727;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 0;<br />
#P newex 98 79 60 9109513 unpack 0. 0.;<br />
#P window linecount 1;<br />
#P newex 32 47 109 9109513 route theta zoom anchor;<br />
#P window linecount 0;<br />
#P newex 353 98 27 9109513 t b l;<br />
#P flonum 32 127 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P window linecount 1;<br />
#P newex 190 219 27 9109513 * 1.;<br />
#P newex 370 178 27 9109513 * -1.;<br />
#P newex 227 219 27 9109513 * 1.;<br />
#P newex 32 219 27 9109513 * 1.;<br />
#P newex 370 123 60 9109513 unpack 0. 0.;<br />
#P newex 353 76 60 9109513 vexpr 1./$f1;<br />
#P newex 69 219 27 9109513 * -1.;<br />
#P newex 32 149 81 9109513 expr 0.5*cos($f1);<br />
#P newex 209 149 78 9109513 expr 0.5*sin($f1);<br />
#P flonum 301 244 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 264 244 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 227 244 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 190 244 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P newex 191 267 128 9109513 pak tex_plane_t 0. 0.5 0. 0.5;<br />
#P flonum 143 245 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 106 245 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 69 245 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 32 245 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P newex 33 267 130 9109513 pak tex_plane_s 0.5 0. 0. 0.5;<br />
#P inlet 32 25 15 0;<br />
#P outlet 33 297 15 0;<br />
#P connect 1 0 23 0;<br />
#P connect 23 0 21 0;<br />
#P fasten 22 0 21 0 358 122 37 122;<br />
#P connect 21 0 13 0;<br />
#P connect 13 0 17 0;<br />
#P connect 17 0 3 0;<br />
#P fasten 7 0 0 0 196 291 38 291;<br />
#P connect 2 0 0 0;<br />
#P fasten 16 0 17 1 375 171 54 171;<br />
#P fasten 3 0 2 1 37 263 68 263;<br />
#P fasten 12 0 14 0 214 182 74 182;<br />
#P connect 14 0 4 0;<br />
#P fasten 19 0 14 1 375 208 91 208;<br />
#P fasten 4 0 2 2 74 263 98 263;<br />
#P connect 23 2 24 0;<br />
#P fasten 5 0 2 3 111 263 128 263;<br />
#P fasten 24 0 6 0 103 104 148 104;<br />
#P fasten 6 0 2 4 148 263 158 263;<br />
#P fasten 12 0 20 0 214 182 195 182;<br />
#P connect 20 0 8 0;<br />
#P fasten 16 1 20 1 425 213 212 213;<br />
#P fasten 21 0 12 0 37 145 214 145;<br />
#P fasten 8 0 7 1 195 263 225 263;<br />
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#P fasten 11 0 7 4 306 263 312 263;<br />
#P fasten 23 1 15 0 70 71 358 71;<br />
#P connect 15 0 22 0;<br />
#P connect 22 1 16 0;<br />
#P connect 16 0 19 0;<br />
#P pop;<br />
#P newobj 467 197 80 9109513 p TexCoordMagic;<br />
#P message 467 170 42 9109513 theta $1;<br />
#P newex 467 145 83 9109513 expr $f1*3.14/180;<br />
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#P flonum 467 125 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;<br />
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#X pattrmode 1;<br />
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#P comment 88 43 211 9109522 Rota-like texcoord magic;<br />
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#P window clipboard copycount 30;</none></p>
<p>On 5/22/07, Jack Ox <jackox @hpc.unm.edu> wrote:<br />
> Hi,<br />
> can anyone help me to put the same texture&#8211; 3 to 10 times across one<br />
> obj? and have them mirrored together? have been trying to figure it out<br />
> from jit.gl.texture&#8211; but am having mucho troubles.<br />
><br />
> thanks,<br />
><br />
> Jack<br />
><br />
></jackox></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/same-texture-multiple-times/#post-104760</guid>
					<title><![CDATA[Re: same texture multiple times]]></title>
					<link>http://cycling74.com/forums/topic/same-texture-multiple-times/#post-104760</link>
					<pubDate>Tue, 22 May 2007 22:03:54 +0000</pubDate>
					<dc:creator>Christopher Overstreet</dc:creator>

					<description>
						<![CDATA[
						<p>I cant seem to use floats with jit.shiva to make it emit less than one<br />
particle per frame.  Is there a reason for this? Or is my solution to use a<br />
separate slow metro on jit.shiva, and drive jit.vishnu with the openGL<br />
clocK?</p>
<p>Christopher Overstreet</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/same-texture-multiple-times/#post-104761</guid>
					<title><![CDATA[Re: same texture multiple times]]></title>
					<link>http://cycling74.com/forums/topic/same-texture-multiple-times/#post-104761</link>
					<pubDate>Tue, 22 May 2007 22:23:41 +0000</pubDate>
					<dc:creator>Joost Rekveld</dc:creator>

					<description>
						<![CDATA[
						<p></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/same-texture-multiple-times/#post-104762</guid>
					<title><![CDATA[Re: same texture multiple times]]></title>
					<link>http://cycling74.com/forums/topic/same-texture-multiple-times/#post-104762</link>
					<pubDate>Wed, 23 May 2007 01:12:32 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>the following should do the trick to let only one particle escape at a time.<br />
-rob</p>
<p>
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 1;<br />
#P newex 154 205 27 196617 0;<br />
#P toggle 181 81 15 0;<br />
#P newex 181 107 51 196617 qmetro 5;<br />
#P message 227 178 13 196617 1;<br />
#P toggle 162 153 15 0;<br />
#P newex 162 175 29 196617 gate;<br />
#P newex 181 152 48 196617 t 0 l b;<br />
#P message 154 230 43 196617 emit $1;<br />
#P newex 181 131 166 196617 jit.matrix brahma 8 float32 300 2;<br />
#P newex 168 259 56 196617 jit.p.shiva;<br />
#B color 8;<br />
#P button 235 97 26 0;<br />
#P comment 46 155 115 196617 open gate to pause emit;<br />
#P comment 266 105 228 196617 bang to let one particle escape when gate is open;<br />
#P connect 7 0 12 0;<br />
#P fasten 6 2 12 0 224 196 159 196;<br />
#P connect 12 0 5 0;<br />
#P fasten 9 0 12 1 232 199 176 199;<br />
#P connect 6 0 7 1;<br />
#P connect 4 0 6 0;<br />
#P fasten 6 1 3 0 205 250 173 250;<br />
#P connect 11 0 10 0;<br />
#P connect 10 0 4 0;<br />
#P fasten 2 0 9 0 240 173 232 173;<br />
#P fasten 5 0 3 0 159 251 173 251;<br />
#P connect 8 0 7 0;<br />
#P window clipboard copycount 13;</p>
						]]>
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