Sample Playback VS Resources
Nov 21, 2012 at 2:00pm
Sample Playback VS Resources
hello again :)
im a sampling guy . im not working with vst synths nor developing any synths for personal use . rather sampling synths for later sample manipulation . this is the way im constructing sound collages / structures / anything .
the short story :
ive been developing for many years in NI environment . Patching their Reaktor and writing scripts for Kontakt to facilitate my work flow using very expensive DAW Cubase (too expensive :( ) . Ive done a lot of work to make everything CPU/MEMORY friendly . i love reaktor (mostly because ive been using it since Generator days – sentimental ). But Reaktor has one very ugly native behaviour – when it comes to sample handling (building sample maps) reaktor give me only the possibility to load samples into memory (has no implementation that allows you to clear the buffers) ,managing any I/O is actually not possible .
At one point i found that some of the things i want to do with my implementations and substitutions has already its place in Ableton . So ive switched from my old DAW to Ableton (demoed it at first). Ive been happy with the interface ,and that every device has its own ready to access directly (thats a huge help for everday work).
But ive been surprised a bit .
As im rely on my sample libraries i want to work with them as ergonomic as i can . Im not a browser guy ,i cant drag and drop(or swap) sample by sample into device everytime i want to check if its good for me (and tune it everytime – not possible).
So ive started to question myself if switching to Ableton is a good choice . Because if i want to work with my banks im probably forced to stick with Kontakt and Reaktor . Which also means that im not taking advantage of Ableton’s interface and its workflow .
And here comes the main part of the story.
MAX is here !
Amazing ! it really works . But without YOU GUYS it would not be possible . Im really thankful for your input over the years and now !!!!!!
But going forward
My CPU on PC is AMD Phenom II X4 955 / 3.20 Ghz . My audio interface is MOTU
1 x Sampler : 3 – 4% cpu
with assumption that M4L instance takes already 1%cpu
those are strange numbers . ive not listed reaktor and kontakt comparations because are proportional to the amount of used instances (which is not in this specific case of m4l) and takes much less than [goove] alone .
Everything would be ok if im using just few instances of a sampler ,but when it comes to 16 -20 instances its a huge impact (makes no sense in a huge projects),it takes much much more resources than native ableton devices .
So im wondering ,if any of you had some adventures considering sample playback , M4L . What could be done ,and if there is a chance to improve my scenarios . i really dont want to switch back to my old way of working with kontakt and reaktor . i found MAX much clever and much more suited for my imagination ,the same for Ableton .
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