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		<title>Cycling 74  &#187;  Topic: Saturation effect &#8211; where to start?</title>
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		<pubDate>Thu, 20 Jun 2013 05:29:52 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-65455</guid>
					<title><![CDATA[Saturation effect &#8211; where to start?]]></title>
					<link>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-65455</link>
					<pubDate>Sat, 01 Dec 2012 01:54:40 +0000</pubDate>
					<dc:creator>Hugues</dc:creator>

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						<p>Hi,</p>
<p>How would you go about creating a saturation effect? Any tips welcome.</p>
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					<guid>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235867</guid>
					<title><![CDATA[Re: Saturation effect &#8211; where to start?]]></title>
					<link>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235867</link>
					<pubDate>Sat, 01 Dec 2012 04:51:58 +0000</pubDate>
					<dc:creator>rjungemann</dc:creator>

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						<p>There are a few different patches that can work, but if I understand your question correctly, you could run your signal into a [*~] to amplify it, then run that signal into a [tanh~] which has the effect of making quieter amplitudes louder but keeping louder amplitudes relatively consistent. Other functions will work too.</p>
<p>[tanh~] may be a little expensive, so you may consider using a function that approximates it, or use a lookup table.</p>
<p>Consider looking into wavefolding functions as well. For example, [cosx~] can be used instead of [tanh~] for an interesting wavefolding effect. When a sound&#8217;s amplitude goes above the maximum, the signal &#8220;folds back&#8221; towards 0. If you were to continue to amplify the sound even further, it would bend back towards the maximum again, and so on. It reminds me of either a gain effect or less extreme phase modulation.</p>
<p>Hope this helps, let me know if I&#8217;m off with my response.</p>
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					<guid>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235868</guid>
					<title><![CDATA[Re: Saturation effect &#8211; where to start?]]></title>
					<link>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235868</link>
					<pubDate>Sat, 01 Dec 2012 17:30:03 +0000</pubDate>
					<dc:creator>Hugues</dc:creator>

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						<p>Thank you for taking the time to answer, this is helpful and should get me started. I guess what I&#8217;m actually interested in is waveshaping in order to generate &#8220;living&#8221; artifacts. I tried the [cosx~] object but somehow it seems less convincing&#8230; you just need to feed your amplified signal into it, nothing else right?</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235869</guid>
					<title><![CDATA[Re: Saturation effect &#8211; where to start?]]></title>
					<link>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235869</link>
					<pubDate>Sat, 01 Dec 2012 18:45:06 +0000</pubDate>
					<dc:creator>mzed</dc:creator>

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						<p>Try adding a little DC offset (+~ 0.1 or something) to the signal before going into tanh~.  Asymmetrical distortion is a little richer.</p>
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					<guid>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235870</guid>
					<title><![CDATA[Re: Saturation effect &#8211; where to start?]]></title>
					<link>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235870</link>
					<pubDate>Sat, 01 Dec 2012 19:16:35 +0000</pubDate>
					<dc:creator>Rodrigo</dc:creator>

					<description>
						<![CDATA[
						<p>I present you a goldmine:</p>
<p><a href="http://cycling74.com/toolbox/stkr-waveshaping/" rel="nofollow">http://cycling74.com/toolbox/stkr-waveshaping/</a></p>
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					<guid>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235871</guid>
					<title><![CDATA[Re: Saturation effect &#8211; where to start?]]></title>
					<link>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235871</link>
					<pubDate>Sat, 01 Dec 2012 20:55:40 +0000</pubDate>
					<dc:creator>n00b_meister</dc:creator>

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						<p>Goldmine is right Rodrigo, what an astoundingly good resource.</p>
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					<guid>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235872</guid>
					<title><![CDATA[Re: Saturation effect &#8211; where to start?]]></title>
					<link>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235872</link>
					<pubDate>Sat, 01 Dec 2012 21:50:43 +0000</pubDate>
					<dc:creator>Hugues</dc:creator>

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						<p>Cheers guys !</p>
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					<guid>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235873</guid>
					<title><![CDATA[Re: Saturation effect &#8211; where to start?]]></title>
					<link>http://cycling74.com/forums/topic/saturation-effect-where-to-start/#post-235873</link>
					<pubDate>Sun, 02 Dec 2012 09:09:37 +0000</pubDate>
					<dc:creator>oscii</dc:creator>

					<description>
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						<p>Also I can suggest to look at the musicdsp site, there are some examples of waveshaping algorithms: <a href="http://www.musicdsp.org/archive.php?classid=4" rel="nofollow">http://www.musicdsp.org/archive.php?classid=4</a></p>
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