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Scripting Presentation mode based on screen resolution

November 4, 2011 | 1:44 am

Hey everyone, I just spent a good 6 hours trying to formulate a workaround for making my patch’s presentation mode adjust according to the computers screen resolution but fell short. I was using [screensize] along with some math functions (%’s of screen real estate) in order to move around a bpatcher which worked to a certain extent once I got a hold of [thispatcher] but with more extreme changes in screen resolution, this did not cut it. I guess I could have just scripted it for all objects in the presentation, but that was the purpose of using a bpatcher… not to mention the time it would take. So I’m looking for any input of a better way to accomplish this? If your wondering why… it’s because I will be installing this on a large variety of older to newer laptops.

Any one find a better solution to this problem?

Thanks in advance!


November 4, 2011 | 1:50 am

try ‘zoomfactor $1′ to thispatcher


November 4, 2011 | 1:52 am

but…when you change the bpatcher size, the objects inside don’t change, right? or are you just repositioning the bpatcher?

you can also work some magic with zoomfactor $1 to [thispatcher] which will in fact "change" the size of the bpatcher and its objects :)



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