Forums > MaxMSP

seeding noise~ objects?

April 18, 2006 | 11:51 am

Hi all;

I’ve noticed that when loading a patch with two (or more) noise~ objects, all of them output exactly the same signal (zero difference – presumably they are all seeded identically or something?).

Is there a way to ensure they are uncorrelated, without having to reinstantiate one of them every time?

Best,
Eamonn


April 18, 2006 | 12:07 pm

The noise objects in Litter Power do not have this problem.

Lp.shhh~ is a drop-in replacement for noise~ and is part of the
Starter Pack. URI below.

Best,
Peter

————– http://www.bek.no/~pcastine/Litter/ ————-
Peter Castine +–> Litter Power & Litter Bundle for Jitter

iCE: Sequencing, Recording & |home | chez nous|
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Max/MSP Extremely cool http://www.castine.de

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April 18, 2006 | 6:21 pm

Thanks Peter,
Just what I needed.

Ah, decorrelated bliss!

E.


April 18, 2006 | 7:18 pm

i’ll correlate you, young man!


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