I’ve noticed that when loading a patch with two (or more) noise~ objects, all of them output exactly the same signal (zero difference – presumably they are all seeded identically or something?).
Is there a way to ensure they are uncorrelated, without having to reinstantiate one of them every time?
The noise objects in Litter Power do not have this problem.
Lp.shhh~ is a drop-in replacement for noise~ and is part of the
Starter Pack. URI below.
————– http://www.bek.no/~pcastine/Litter/ ————-
Peter Castine +–> Litter Power & Litter Bundle for Jitter
iCE: Sequencing, Recording & |home | chez nous|
Interface Building for |bei uns | i nostri|
Max/MSP Extremely cool http://www.castine.de
Just what I needed.
Ah, decorrelated bliss!
i’ll correlate you, young man!
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