seeding noise~ objects?

Apr 18, 2006 at 11:51am

seeding noise~ objects?

Hi all;

I’ve noticed that when loading a patch with two (or more) noise~ objects, all of them output exactly the same signal (zero difference – presumably they are all seeded identically or something?).

Is there a way to ensure they are uncorrelated, without having to reinstantiate one of them every time?


Apr 18, 2006 at 12:07pm

The noise objects in Litter Power do not have this problem.

Lp.shhh~ is a drop-in replacement for noise~ and is part of the
Starter Pack. URI below.


————– ————-
Peter Castine +–> Litter Power & Litter Bundle for Jitter

iCE: Sequencing, Recording & |home | chez nous|
Interface Building for |bei uns | i nostri|
Max/MSP Extremely cool

Apr 18, 2006 at 6:21pm

Thanks Peter,
Just what I needed.

Ah, decorrelated bliss!


Apr 18, 2006 at 7:18pm

i’ll correlate you, young man!


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