Separating RGB planes of video in openGL

Nov 8, 2011 at 3:22am

Separating RGB planes of video in openGL

I’ve been batting my head against the wall with the Max6 documentation attempting how to make the following patch in openGL. Can anyone give me a hand here, please? (I could continue just using Jitter but I’ll need the GL stuff later for my project.)

thanks,
Jonathan

– Pasted Max Patch, click to expand. –
#59884
Nov 8, 2011 at 5:22am

This can be easily done with jit.gl.pix in Max6. Use the swiz operator to pull out specific color channels.

#215599
Nov 8, 2011 at 3:20pm

Here’s one way of doing it

– Pasted Max Patch, click to expand. –
#215600

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