sfplay and sflist looping question
hi,
i haven't had much experience with using sfplay with cues, etc. I have a patch that preloads a folder of files into an sflist so verious sfplays can play then back when given the appropriate int. is it possible to loop a portion of a cue? so i might be able to loop 0-100ms of cue no. 8, without knowing where cue 8 would fall in the overall timing of the sflist~
thnks
i've found my own workaround - feed the cue int into a delay connected to itself and set the delay time as the loop time, with a gate to control looping on/off
arrrrgh. that only allows looping from start point tho
try looking at the groove~ object
um.
thanks, but the question was about sflists for a reason