sfplay and sflist looping question

Aug 14, 2009 at 10:52pm

sfplay and sflist looping question

hi,

i haven’t had much experience with using sfplay with cues, etc. I have a patch that preloads a folder of files into an sflist so verious sfplays can play then back when given the appropriate int. is it possible to loop a portion of a cue? so i might be able to loop 0-100ms of cue no. 8, without knowing where cue 8 would fall in the overall timing of the sflist~

thnks

#45107
Aug 15, 2009 at 10:28am

i’ve found my own workaround – feed the cue int into a delay connected to itself and set the delay time as the loop time, with a gate to control looping on/off

#162558
Aug 15, 2009 at 10:38am

arrrrgh. that only allows looping from start point tho

#162559
Oct 4, 2009 at 7:08am

try looking at the groove~ object

#162560
Oct 4, 2009 at 10:14am

um.

thanks, but the question was about sflists for a reason

#162561

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