Sfplay crash thread

Aug 15, 2011 at 4:51pm

Sfplay crash thread

Hello, I’m wondering if anyone who understands crash reports better than me could figure out what this crash means

Thanks in advance!

I’m on a macbook pro 2.4 GHz core 2 duo, with 4GB ram.

this is the individual crash thread, but I can post all of it if it helps.

Cheers,

Thread 9 Crashed:
0 com.cycling74.sfplay~ 0x18f8c888 sfplay_cue_samps_left + 52
1 com.cycling74.sfplay~ 0x18f8fab3 sfplay_perform + 960
2 com.cycling74.MaxAudioAPI 0x167ed510 dspchain_tick + 90
3 com.cycling74.MaxAudioAPI 0x167ebf40 ad_process + 470
4 com.cycling74.ad_coreaudio 0x17ce9105 coreaudio_onedevice_ioproc + 254
5 com.apple.audio.CoreAudio 0×93784454 HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 374
6 com.apple.audio.CoreAudio 0x937841ba IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 370
7 com.apple.audio.CoreAudio 0x93783fb6 HP_IOThread::PerformIO(AudioTimeStamp const&, double) + 620
8 com.apple.audio.CoreAudio 0x9378139a HP_IOThread::WorkLoop() + 2506
9 com.apple.audio.CoreAudio 0x937809cb HP_IOThread::ThreadEntry(HP_IOThread*) + 17
10 com.apple.audio.CoreAudio 0x937808e2 CAPThread::Entry(CAPThread*) + 140
11 libSystem.B.dylib 0x9945881d _pthread_start + 345
12 libSystem.B.dylib 0x994586a2 thread_start + 34

#58488

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