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sfplay~ vs. groove~

December 22, 2010 | 7:29 pm

I’m building a simple one-shot sampler. So far it’s built around a bunch of poly~ sfplay~. Just curious, what would be the advantage and/or disadvantge to using groove~ instead? I realize that groove~ loads to RAM where ~sfplay streams from disk but I’m not experiencing any real latency or performance issues so far.


December 23, 2010 | 2:06 am

advantage of groove~ might be saving on CPU and playback from RAM could save on latency(this was probably more a clearcut issue back when hard-drives were slower). groove~ might also have better interpolation(for playback at different speeds). but i’m not sure what kind of interpolation sfplay~ does under the hood. if you’re not experiencing any issues, stick with sfplay~.

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