Shaders in Standalone – once and for all

Sep 18, 2008 at 9:41pm

Shaders in Standalone – once and for all

Hi, I’m trying to include vade’s optimization techniques into a standalone application in Max 5 but for some reason I’m getting the following errors:

jit.openexr: no such object
jit.gl.texture: jit.openexr not found, openexr support not available
jit.gl.shader: can’t find file cc.uyvy2rgba.lite.jxs

I used to just follow the instructions below:
for building optimized patch with shaders:

–Build your application without including any shaders or frameworks in
the build script.
–Go to your application and select Show Package Contents.
–Copy Cg.Framework from /Cycling ’74/jitter-externals to
application/Frameworks/ folder
–Copy shader files into application/support/ folder
–Be sure to also include any shader files that the included shaders
depend on. For example, many of the included image-processing shaders
rely on one of the “passthru” vertex shader programs that reside in
jitter-shaders/shared/

Which takes care of the shader error but then how do I fix the problem with the texture?

#39907
Sep 18, 2008 at 11:43pm

include the jit.openexr.mxo external in your support folder as well.

#140710

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