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share attribute jit.gl.texture

September 17, 2006 | 10:50 pm

Small q, what is the ‘share’ attribute of jit.gl.texture supposed to do?

brecht.


September 17, 2006 | 11:40 pm

reference says:

Flag to enable or disable sharing texture data across multiple OpenGL
contexts (default = 1).

best,
n


September 18, 2006 | 2:41 am

But in actuality I don’t beleive it does anything.

wes

On 9/17/06, nesa wrote:
> reference says:
>
> Flag to enable or disable sharing texture data across multiple OpenGL
> contexts (default = 1).
>
> best,
> n
>
>


September 21, 2006 | 7:41 pm

On Sep 17, 2006, at 7:41 PM, Wesley Smith wrote:

> But in actuality I don’t beleive it does anything.
>> reference says:
>> Flag to enable or disable sharing texture data across multiple OpenGL
>> contexts (default = 1).

It is used to determine if it performs resource sharing when creating
the texture’s internal pbuffer context. However, it shouldn’t be that
useful for users, since if you want to use resources defined in the
main renderer when rendering to the pbuffer (in capture or slab for
example) you’ll always want this on.

-Joshua


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