[sharing] glNav with 360-degree view

Dec 4, 2009 at 7:59pm

[sharing] glNav with 360-degree view

Hi all,

Here’s a patch that uses my z.glNav2 abstraction to navigate 3D space with 360 degrees of viewing, as seen via the six sides of a cube. It’s a simplified version of something I’m working on for KAUST’s six-sided stereoscopic cave, “Cornea”. Hope someone finds it interesting and/or useful!

http://www.zacharyseldess.com/software/JIT_cubeRenderer_v2.zip

best,
Zachary

———————————–
Zachary Seldess
Audio Systems Coordinator and Lead Developer
Visualization Lab
King Abdullah University of Science and Technology
Building 1, 3rd Floor, Rm 3406

http://www.zacharyseldess.com
http://www.kaust.edu.sa
http://www.harvestworks.org
http://www.nycemf.org
http://www.intermediaartsgroup.org

#47019
Dec 4, 2009 at 8:21pm

wow, thank you!

#169056
Dec 5, 2009 at 1:25pm

thank you!

#169057
Dec 5, 2009 at 4:46pm

this is great stuff zachary.

it reminds me of an old pc game called ‘elite’. great…

#169058

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