Here’s a patch that uses my z.glNav2 abstraction to navigate 3D space with 360 degrees of viewing, as seen via the six sides of a cube. It’s a simplified version of something I’m working on for KAUST’s six-sided stereoscopic cave, "Cornea". Hope someone finds it interesting and/or useful!
Audio Systems Coordinator and Lead Developer
King Abdullah University of Science and Technology
Building 1, 3rd Floor, Rm 3406
wow, thank you!
this is great stuff zachary.
it reminds me of an old pc game called ‘elite’. great…
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