Forums > Jitter

[sharing] hair manipulation in real time

July 26, 2012 | 3:33 pm

I know in summer the hairs are leaving..

i had a little fear about jit.physics because of some noisy behaviour sometimes, but the solution would have been able to be like the rope in this post (thanks Robbert) :

http://cycling74.com/forums/topic.php?id=37201

so i made my own hairs…
based from yair’s ik (invert kinematic) patch :

http://cycling74.com/forums/topic.php?id=7523

i don’t know until how much bones it could be efficient, or if i use the best way for optimization
but cousin machin (cousin Itt) could now playing granular synthesis

have fun :o)
and if you could tell me if there is another way to optimize it will be fine !
- like with pattr or pv for sharing value instead of send in the poly~, or use jit.gl.multiple ? -

(i didn’t comment it, but i can if someone ask me)

Attachments:
  1. hairs.zip


pid
July 27, 2012 | 3:52 pm

really cool work yopla


July 27, 2012 | 9:36 pm

Nice! Thanks!


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