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Sharing is Fun – FFT Geometry remix – Waterfall

January 10, 2008 | 8:10 pm

Hi. I thought Andrew B’s FFT patch that he posted was pretty sweet, so
I decided to play around with it and came up with this

: Ive added render to texture, slab feedback, luma displacement, some
convolution blurring to the fft output, and it kind of looks like a
waterfall. I think some procedural texturing would finish it up and
make it that much better, but I did not want to stay up past 5 having
that much fun :P

http://abstrakt.vade.info/ILOVETHEMAXLIST/FFTGeometryWaterfall.zip

Hope folks enjoy


January 10, 2008 | 8:18 pm

first post!

On Jan 10, 2008 10:10 PM, vade wrote:

> Hi. I thought Andrew B’s FFT patch that he posted was pretty sweet, so
> I decided to play around with it and came up with this
>
> : Ive added render to texture, slab feedback, luma displacement, some
> convolution blurring to the fft output, and it kind of looks like a
> waterfall. I think some procedural texturing would finish it up and
> make it that much better, but I did not want to stay up past 5 having
> that much fun :P
>
> http://abstrakt.vade.info/ILOVETHEMAXLIST/FFTGeometryWaterfall.zip
>
> Hope folks enjoy
>


January 10, 2008 | 8:25 pm

!)(@*#)!(@#

You mean "first reply" – THIS IS A MAILING LIST….. oh… wait :’(

:)

On Jan 10, 2008, at 3:18 PM, yair reshef wrote:

> first post!
>
>
> On Jan 10, 2008 10:10 PM, vade wrote:
> Hi. I thought Andrew B’s FFT patch that he posted was pretty sweet, so
> I decided to play around with it and came up with this
>
> : Ive added render to texture, slab feedback, luma displacement, some
> convolution blurring to the fft output, and it kind of looks like a
> waterfall. I think some procedural texturing would finish it up and
> make it that much better, but I did not want to stay up past 5 having
> that much fun :P
>
> http://abstrakt.vade.info/ILOVETHEMAXLIST/FFTGeometryWaterfall.zip
>
> Hope folks enjoy
>


January 10, 2008 | 8:34 pm

beautifull, thanks Vade !


January 10, 2008 | 9:04 pm

nice one, thx vade ( + andrewB. :) )

Quote: vade wrote on Thu, 10 January 2008 21:10
—————————————————-
> Hi. I thought Andrew B’s FFT patch that he posted was pretty sweet, so
> I decided to play around with it and came up with this
>
> : Ive added render to texture, slab feedback, luma displacement, some
> convolution blurring to the fft output, and it kind of looks like a
> waterfall. I think some procedural texturing would finish it up and
> make it that much better, but I did not want to stay up past 5 having
> that much fun :P
>
> http://abstrakt.vade.info/ILOVETHEMAXLIST/FFTGeometryWaterfall.zip
>
> Hope folks enjoy
>
—————————————————-


January 10, 2008 | 10:28 pm

that is a beaut!


April 5, 2011 | 3:58 pm

Great Work, even after 3 years !!!


April 8, 2011 | 1:34 am

the luma display mode has been updated from version 1.03 to 1.04 during these 3 years.


May 6, 2011 | 4:40 pm

Thank you everyone for sharing !!! all I have to do know is learn what you guys came up with :p


April 18, 2012 | 5:09 am

cool! That inspired me a lot!


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