Forums > Jitter

[sharing is fun] FXAA Shader

February 15, 2013 | 12:10 am

So, I’ve just spent a while trying to get the FXAA GLSL shader from Horde3d (http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA) to work in Jitter. Finally I managed it so thought I’d post it up and see how it worked for anyone who was interested.

http://digitalfx.me.uk/max/FXAA.zip

The only adaptations I wasn’t 100% sure about was having to change texture2D to texture2DRect which I understand has something to do with the rectangular attribute on the incoming texture?

Enjoy :)


February 19, 2013 | 4:17 am

thank you very much. iam getting better renderings!!


July 23, 2013 | 8:54 am

This is lush


July 23, 2013 | 9:40 am

This looks interesting, how do I test this? Can someone post an example patch?


July 23, 2013 | 11:34 am

Just add a slab to the end of your render chain with @file fxaa.jxs after you’ve copied the jxs to your path. It’s mainly useful (to me at least) if you’re rendering geometry to videoplanes before displaying.


July 23, 2013 | 11:43 am

crx: it might still help others that can’t "just" add these things together.


July 26, 2013 | 3:37 pm

Okay, so I want to compare the output with and without this shader…
I am trying to render things to textures and then send them to videoplanes, but I can’t get it working. Can someone please give me a hand? This is what I have so far…

<code>

– Pasted Max Patch, click to expand. –

</code>


July 29, 2013 | 10:50 am

Anyone?


July 29, 2013 | 12:36 pm

<code>

– Pasted Max Patch, click to expand. –

</code>


July 29, 2013 | 4:01 pm

Thanks Yoann, that definitely demonstrates the shader. Thanks!


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