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		<title>Cycling 74  &#187;  Topic: [sharing-is-unsparing-caring] Pool party (xray.jit.water + jit.lcd)</title>
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		<pubDate>Thu, 20 Jun 2013 01:38:15 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/sharing-is-unsparing-caring-pool-party-xray-jit-water-jit-lcd/#post-33628</guid>
					<title><![CDATA[[sharing-is-unsparing-caring] Pool party (xray.jit.water + jit.lcd)]]></title>
					<link>http://cycling74.com/forums/topic/sharing-is-unsparing-caring-pool-party-xray-jit-water-jit-lcd/#post-33628</link>
					<pubDate>Mon, 10 Sep 2007 22:00:13 +0000</pubDate>
					<dc:creator>Dan</dc:creator>

					<description>
						<![CDATA[
						<p>Hey everyone,</p>
<p>Here&#8217;s a pared-down version of a patch I used in a performance on  <br />
Wednesday.  I used jit.lcd to feed shapes into Wes&#8217; xray.jit.water,  <br />
which creates lovely, rippling patterns.  It&#8217;s even funner when you  <br />
feed it with your musical collaborator&#8217;s MIDI and blend it with  <br />
gradients and movies.  You can get the xray objects at http:// <br />
<a href="http://www.mat.ucsb.edu/~whsmith/xray.html" rel="nofollow">http://www.mat.ucsb.edu/~whsmith/xray.html</a>.  Enjoy!</p>
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					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/sharing-is-unsparing-caring-pool-party-xray-jit-water-jit-lcd/#post-112221</guid>
					<title><![CDATA[Re: [sharing-is-unsparing-caring] Pool party (xray.jit.water + jit.lcd)]]></title>
					<link>http://cycling74.com/forums/topic/sharing-is-unsparing-caring-pool-party-xray-jit-water-jit-lcd/#post-112221</link>
					<pubDate>Mon, 10 Sep 2007 23:10:56 +0000</pubDate>
					<dc:creator>barry threw</dc:creator>

					<description>
						<![CDATA[
						<p>The intel crowd is SOL with xray, looks like.</p>
<p>There a UB beta or something?</p>
<p>b</p>
<p>
On Sep 10, 2007, at 3:00 PM, Dan Winckler wrote:</p>
<p>> Hey everyone,<br />
><br />
> Here&#8217;s a pared-down version of a patch I used in a performance on  <br />
> Wednesday.  I used jit.lcd to feed shapes into Wes&#8217; xray.jit.water,  <br />
> which creates lovely, rippling patterns.  It&#8217;s even funner when you  <br />
> feed it with your musical collaborator&#8217;s MIDI and blend it with  <br />
> gradients and movies.  You can get the xray objects at http:// <br />
> <a href="http://www.mat.ucsb.edu/~whsmith/xray.html" rel="nofollow">http://www.mat.ucsb.edu/~whsmith/xray.html</a>.  Enjoy!<br />
><br />
> #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
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> parameters;<br />
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> #P comment 393 147 15 306970636 3;<br />
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> #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> #P window linecount 2;<br />
> #P comment 392 218 100 196617 draw in window with the mouse;<br />
> #P window linecount 3;<br />
> #P comment 392 323 124 196617 &#8211; set matrix to black: tab (causes  <br />
> interesting inverted &#8216;bloom&#8217; effect);<br />
> #P window linecount 1;<br />
> #P comment 392 247 100 196617 draw shape;<br />
> #P number 353 271 35 9 0 255 3 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> #P comment 392 272 100 196617 draw brightness;<br />
> #P hidden newex 626 257 44 196617 sel 111;<br />
> #P hidden newex 626 235 40 196617 key;<br />
> #P hidden toggle 626 278 15 0;<br />
> #P hidden newex 626 300 41 196617 sel 0 1;<br />
> #N vpatcher 728 349 1328 749;<br />
> #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> #P newex 264 42 84 196617 route brightness;<br />
> #P newex 457 176 21 196617 t 1;<br />
> #P newex 399 176 21 196617 t 1;<br />
> #P newex 428 202 65 196617 s pointsGate;<br />
> #P newex 428 176 21 196617 t 0;<br />
> #P newex 137 317 29 196617 gate;<br />
> #P newex 355 176 21 196617 t 0;<br />
> #P newex 338 127 51 196617 sel lineto;<br />
> #P newex 264 158 62 196617 prepend set;<br />
> #P inlet 264 23 15 0;<br />
> #P newex 172 95 49 196617 delay 10;<br />
> #P newex 156 171 40 196617 t b b i;<br />
> #P newex 172 70 44 196617 togedge;<br />
> #P newex 206 142 47 196617 pv lastY;<br />
> #P newex 156 142 47 196617 pv lastX;<br />
> #P newex 102 142 51 196617 pv firstY;<br />
> #P newex 50 142 51 196617 pv firstX;<br />
> #P newex 171 274 173 196617 pack paintoval 0 0 0 0 255 255 255;<br />
> #P toggle 172 47 15 0;<br />
> #P inlet 102 30 15 0;<br />
> #P inlet 50 30 15 0;<br />
> #P inlet 172 27 15 0;<br />
> #P outlet 137 343 15 0;<br />
> #P connect 2 0 6 0;<br />
> #P connect 12 0 6 0;<br />
> #P connect 3 0 7 0;<br />
> #P connect 12 0 7 0;<br />
> #P connect 16 0 17 0;<br />
> #P connect 21 0 17 0;<br />
> #P connect 17 0 0 0;<br />
> #P connect 10 1 8 0;<br />
> #P connect 2 0 8 0;<br />
> #P connect 8 0 11 0;<br />
> #P connect 5 0 17 1;<br />
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> #P connect 11 1 5 0;<br />
> #P fasten 14 0 5 0 269 260 176 260;<br />
> #P connect 1 0 4 0;<br />
> #P connect 4 0 10 0;<br />
> #P connect 10 0 12 0;<br />
> #P connect 6 0 5 1;<br />
> #P connect 10 1 9 0;<br />
> #P connect 3 0 9 0;<br />
> #P connect 7 0 5 2;<br />
> #P connect 11 2 5 3;<br />
> #P connect 9 0 5 4;<br />
> #P connect 13 0 22 0;<br />
> #P connect 15 1 14 0;<br />
> #P connect 22 0 5 5;<br />
> #P connect 22 0 5 6;<br />
> #P connect 22 0 5 7;<br />
> #P connect 22 1 15 0;<br />
> #P connect 15 0 16 0;<br />
> #P connect 15 0 20 0;<br />
> #P connect 15 1 18 0;<br />
> #P connect 18 0 19 0;<br />
> #P connect 20 0 19 0;<br />
> #P connect 15 1 21 0;<br />
> #P pop;<br />
> #P hidden newobj 582 410 53 196617 p draw;<br />
> #P hidden message 638 411 295 196617 moveto 100 100 , font 6 50 ,  <br />
> write ooooooooooo\, ripples , bang;<br />
> #P hidden button 570 315 15 0;<br />
> #P hidden newex 570 294 38 196617 sel 32;<br />
> #P hidden newex 570 272 40 196617 key;<br />
> #P hidden message 570 333 60 196617 clear , bang;<br />
> #P hidden newex 713 375 79 196617 r pwindowClick;<br />
> #P hidden newex 647 375 63 196617 r pwindowY;<br />
> #P hidden newex 582 375 63 196617 r pwindowX;<br />
> #P hidden newex 570 453 31 196617 s lcd;<br />
> #N vpatcher 78 300 678 700;<br />
> #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> #P number 216 191 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> #P newex 238 113 20 196617 t b;<br />
> #P newex 238 137 64 196617 random 480;<br />
> #P newex 128 83 51 196617 stripnote;<br />
> #P newex 227 270 85 196617 pack lineto i 240;<br />
> #P newex 128 235 53 196617 t b i b i;<br />
> #P newex 133 270 93 196617 pack moveto i 240;<br />
> #P newex 145 115 87 196617 zmap 0 127 0 10;<br />
> #P newex 145 140 27 196617 t b i;<br />
> #P newex 145 166 73 196617 pak pensize i i;<br />
> #P newex 57 298 31 196617 s lcd;<br />
> #P newex 128 216 99 196617 zmap 21 108 0 480;<br />
> #P newex 128 46 45 196617 notein a;<br />
> #P outlet 33 341 15 0;<br />
> #P inlet 57 78 15 0;<br />
> #P comment 257 192 100 196617 scale the notes across the matrix;<br />
> #P comment 320 48 100 196617 note: grab the free app Synthesia to  <br />
> play some MIDI into here.;<br />
> #P connect 11 0 6 0;<br />
> #P connect 12 0 6 0;<br />
> #P connect 10 0 6 0;<br />
> #P connect 2 0 6 0;<br />
> #P connect 7 0 6 0;<br />
> #P connect 4 0 13 0;<br />
> #P connect 13 0 5 0;<br />
> #P connect 5 0 11 0;<br />
> #P connect 11 2 10 0;<br />
> #P connect 13 1 9 0;<br />
> #P connect 9 0 8 0;<br />
> #P connect 8 0 7 0;<br />
> #P connect 4 1 13 1;<br />
> #P connect 11 1 10 1;<br />
> #P connect 8 1 7 1;<br />
> #P connect 8 1 7 2;<br />
> #P connect 14 0 10 2;<br />
> #P connect 16 0 5 4;<br />
> #P connect 11 0 12 0;<br />
> #P connect 4 0 15 0;<br />
> #P connect 15 0 14 0;<br />
> #P connect 11 3 12 1;<br />
> #P connect 14 0 12 2;<br />
> #P pop;<br />
> #P newobj 374 392 126 196617 p midi-to-shapes example;<br />
> #B color 4;<br />
> #P objectname &#8220;matrix or gpu effect goes here[1]&#8220;;<br />
> #P comment 392 361 114 196617 &#8211; draw seekrit text: &#8216;o&#8217;;<br />
> #P comment 392 309 100 196617 &#8211; clear lcd: spacebar;<br />
> #P user ubumenu 287 244 100 196617 0 1 1 0;<br />
> #X add paintoval;<br />
> #X add paintrect;<br />
> #X add lineto;<br />
> #X add linesegment;<br />
> #X add frameoval;<br />
> #X add framerect;<br />
> #X prefix_set 0 0 <none> 0;<br />
> #P newex 317 555 79 196617 s pwindowClick;<br />
> #P newex 248 555 63 196617 s pwindowY;<br />
> #P newex 183 555 63 196617 s pwindowX;<br />
> #P newex 183 526 121 196617 unpack 0 0 0 0 0 0 0 0 0;<br />
> #P newex 183 505 65 196617 route mouse;<br />
> #P window linecount 2;<br />
> #P comment 389 166 103 196617 start random rainfall &#8211; &#8216;r&#8217;;<br />
> #P toggle 372 165 15 0;<br />
> #P window linecount 1;<br />
> #P newex 323 190 59 196617 pak var1 1;<br />
> #P toggle 373 122 15 0;<br />
> #P newex 303 147 80 196617 pak _POWER_ 1;<br />
> #P toggle 144 435 15 0;<br />
> #P newex 83 456 71 196617 pak floating 0;<br />
> #P newex 72 410 38 196617 sel 27;<br />
> #P newex 72 388 40 196617 key;<br />
> #P toggle 72 435 15 0;<br />
> #P newex 0 456 82 196617 pak fullscreen 0;<br />
> #P user jit.fpsgui 45 308 60 196617 0;<br />
> #N vpatcher 20 74 866 724;<br />
> #P origin 12 76;<br />
> #P inlet 123 -33 15 0;<br />
> #P outlet 86 730 15 0;<br />
> #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> #P newex 174 245 44 196617 sel 114;<br />
> #P newex 174 223 40 196617 key;<br />
> #P newex 115 394 29 196617 gate;<br />
> #P newex 78 394 29 196617 gate;<br />
> #P newex 6 339 65 196617 r pointsGate;<br />
> #P window setfont &#8220;Sans Serif&#8221; 10.;<br />
> #P comment 236 247 29 196618 tab;<br />
> #B frgb 178 180 167;<br />
> #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> #P newex 269 248 32 196617 sel 9;<br />
> #P newex 269 226 40 196617 key;<br />
> #P number 239 301 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> #P newex 205 322 44 196617 qlim 35;<br />
> #P newex 144 666 129 196617 jit.matrix 1 char 720 480;<br />
> #P window setfont &#8220;Sans Serif&#8221; 10.;<br />
> #P comment 77 45 74 196618 < = POWER;<br />
> #B frgb 178 180 167;<br />
> #P toggle 58 44 15 0;<br />
> #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> #P user ubumenu 29 487 60 196617 0 1 1 0;<br />
> #X add pass;<br />
> #X add *;<br />
> #X add /;<br />
> #X add +;<br />
> #X add -;<br />
> #X add +m;<br />
> #X add -m;<br />
> #X add %;<br />
> #X add min;<br />
> #X add max;<br />
> #X add abs;<br />
> #X add avg;<br />
> #X add absdiff;<br />
> #X add wrap;<br />
> #X add fold;<br />
> #X add !pass;<br />
> #X add !/;<br />
> #X add !-;<br />
> #X add !%;<br />
> #X add &#038;;<br />
> #X add |;<br />
> #X add ^;<br />
> #X add ~;<br />
> #X add >>;<br />
> #X add < <;<br />
> #X add &#038;&#038;;<br />
> #X add ||;<br />
> #X add !;<br />
> #X add >;<br />
> #X add < ;<br />
> #X add >=;<br />
> #X add < =;<br />
> #X add ==;<br />
> #X add !=;<br />
> #X add >p;<br />
> #X add
<p ;<br></p>
> #X add >=p;<br />
> #X add < =p;<br />
> #X add ==p;<br />
> #X add !=p;<br />
> #X add sin;<br />
> #X add cos;<br />
> #X add tan;<br />
> #X add asin;<br />
> #X add acos;<br />
> #X add atan;<br />
> #X add atan2;<br />
> #X add sinh;<br />
> #X add cosh;<br />
> #X add tanh;<br />
> #X add asinh;<br />
> #X add acosh;<br />
> #X add atanh;<br />
> #X add exp;<br />
> #X add exp2;<br />
> #X add ln;<br />
> #X add log2;<br />
> #X add log10;<br />
> #X add hypot;<br />
> #X add pow;<br />
> #X add sqrt;<br />
> #X add ceil;<br />
> #X add floor;<br />
> #X add round;<br />
> #X add trunc;<br />
> #X add ignore;<br />
> #X prefix_set 0 0 </none><none> 0;<br />
> #P newex 54 508 72 196617 prepend op;<br />
> #P newex 144 557 107 196617 jit.op @op + @val 0.5;<br />
> #P newex 486 244 203 196617 jit.matrix 1 float32 720 480 @planemap 1;<br />
> #P objectname CONTROL[3];<br />
> #P newex 123 -2 253 196617 route bang _POWER_ var1 var2 var3 var4  <br />
> _SWITCH_;<br />
> #P newex 86 199 47 196617 gate 2 1;<br />
> #P newex 86 65 41 196617 sel 1 0;<br />
> #P message 101 94 14 196617 1;<br />
> #P message 86 94 14 196617 2;<br />
> #P window setfont &#8220;Sans Serif&#8221; 10.;<br />
> #P comment 310 536 62 196618 wavespeed;<br />
> #B frgb 178 180 167;<br />
> #P comment 205 268 74 196618 < = let it rain;<br />
> #B frgb 178 180 167;<br />
> #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> #P newex 186 372 30 196617 t b b;<br />
> #P newex 114 368 63 196617 r pwindowY;<br />
> #P newex 47 368 63 196617 r pwindowX;<br />
> #P flonum 429 574 85 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> #P newex 265 554 198 196617 jit.matrix x 1 float32 720 480 @interp 1;<br />
> #P button 265 535 15 0;<br />
> #P newex 265 574 148 196617 jit.expr @expr &#8220;norm[0]+0.1&#8243;;<br />
> #P toggle 174 268 15 0;<br />
> #P newex 186 351 29 196617 gate;<br />
> #P newex 186 439 77 196617 pack 0 0;<br />
> #P newex 253 395 64 196617 random 480;<br />
> #P newex 186 395 64 196617 random 720;<br />
> #P button 378 445 15 0;<br />
> #P newex 144 642 113 196617 jit.op @op >p @val 0.;<br />
> #P newex 526 466 75 196617 loadmess 0.03;<br />
> #P newex 449 466 75 196617 loadmess 0.25;<br />
> #P newex 378 466 63 196617 loadmess 1.;<br />
> #P message 515 506 61 196617 damping $1;<br />
> #P message 449 506 64 196617 timestep $1;<br />
> #P message 378 506 69 196617 spacestep $1;<br />
> #P newex 144 620 85 196617 jit.matrix water;<br />
> #P message 186 459 112 196617 setcell $1 $2 val 0.5;<br />
> #P newex 144 601 114 196617 xray.jit.water @val 2.1;<br />
> #P message 239 485 44 196617 setall 1;<br />
> #P message 185 485 44 196617 setall 0;<br />
> #P newex 144 508 172 196617 jit.matrix water 1 float32 720 480;<br />
> #P newex 693 156 31 196617 r lcd;<br />
> #P message 501 157 33 196617 clear;<br />
> #P newex 486 133 40 196617 t b b b;<br />
> #P message 535 157 146 196617 brgb 0 0 0 , frgb 255 255 255;<br />
> #P newex 486 109 48 196617 loadbang;<br />
> #P newex 486 198 111 196617 jit.lcd 4 char 720 480;<br />
> #P connect 42 1 41 0;<br />
> #P connect 51 0 52 0;<br />
> #P connect 38 1 36 0;<br />
> #P connect 43 0 36 0;<br />
> #P connect 36 0 34 0;<br />
> #P fasten 34 0 37 0 91 195 91 195;<br />
> #P fasten 35 0 37 0 106 195 91 195;<br />
> #P connect 45 0 56 0;<br />
> #P connect 37 0 56 0;<br />
> #P connect 29 0 52 1;<br />
> #P connect 36 1 35 0;<br />
> #P connect 51 0 53 0;<br />
> #P connect 57 0 38 0;<br />
> #P connect 38 0 37 1;<br />
> #P connect 30 0 53 1;<br />
> #P connect 37 1 6 0;<br />
> #P fasten 10 0 6 0 191 479 149 479;<br />
> #P fasten 7 0 6 0 190 504 149 504;<br />
> #P fasten 8 0 6 0 244 504 149 504;<br />
> #P connect 41 0 40 0;<br />
> #P connect 6 0 40 0;<br />
> #P connect 40 0 9 0;<br />
> #P fasten 14 0 9 0 520 528 149 528;<br />
> #P fasten 13 0 9 0 454 528 149 528;<br />
> #P fasten 12 0 9 0 383 536 149 536;<br />
> #P connect 9 0 11 0;<br />
> #P connect 11 0 18 0;<br />
> #P connect 18 0 45 0;<br />
> #P connect 54 0 55 0;<br />
> #P connect 55 0 24 0;<br />
> #P connect 49 0 7 0;<br />
> #P connect 38 2 23 0;<br />
> #P connect 38 6 23 0;<br />
> #P connect 24 0 23 0;<br />
> #P connect 23 0 31 0;<br />
> #P connect 31 0 20 0;<br />
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> #P connect 47 0 46 1;<br />
> #P connect 39 0 40 1;<br />
> #P fasten 28 0 9 1 434 595 253 595;<br />
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> #P connect 38 3 9 1;<br />
> #P fasten 31 1 21 0 211 392 258 392;<br />
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> #P fasten 21 0 22 1 258 425 258 425;<br />
> #P connect 26 0 27 0;<br />
> #P connect 27 0 25 0;<br />
> #P connect 48 0 49 0;<br />
> #P fasten 19 0 15 0 383 463 383 463;<br />
> #P connect 38 4 12 0;<br />
> #P connect 15 0 12 0;<br />
> #P fasten 19 0 16 0 383 463 454 463;<br />
> #P connect 38 5 13 0;<br />
> #P connect 16 0 13 0;<br />
> #P connect 1 0 3 0;<br />
> #P connect 2 0 0 0;<br />
> #P connect 3 0 0 0;<br />
> #P connect 4 0 0 0;<br />
> #P connect 5 0 0 0;<br />
> #P connect 0 0 39 0;<br />
> #P connect 3 1 4 0;<br />
> #P connect 17 0 14 0;<br />
> #P connect 19 0 17 0;<br />
> #P connect 3 2 2 0;<br />
> #P pop;<br />
> #P newobj 220 372 32 196617 p jug;<br />
> #P objectname &#8220;matrix or gpu effect goes here&#8221;;<br />
> #P newex 200 479 263 196617 jit.gl.videoplane pool @transform_reset  <br />
> 2 @automatic 0;<br />
> #P newex 220 201 44 196617 qlim 35;<br />
> #P newex 200 178 30 196617 t b b;<br />
> #P toggle 45 69 15 0;<br />
> #P newex 45 95 51 196617 qmetro 2;<br />
> #P newex 45 133 58 196617 t b b erase;<br />
> #P newex 0 479 193 196617 jit.window pool @rect 100 100 820 580;<br />
> #P newex 45 286 86 196617 jit.gl.render pool;<br />
> #P comment 389 121 100 196617 run water simulator;<br />
> #P comment 392 294 100 196617 key commands:;<br />
> #P window setfont &#8220;Helvetica Neue&#8221; 12.;<br />
> #P comment 43 48 100 306970636 1;<br />
> #P connect 17 0 4 0;<br />
> #P connect 13 0 4 0;<br />
> #P connect 7 0 6 0;<br />
> #P connect 6 0 5 0;<br />
> #P connect 5 2 3 0;<br />
> #P connect 5 0 3 0;<br />
> #P connect 3 0 12 0;<br />
> #P connect 15 0 16 0;<br />
> #P connect 16 0 14 0;<br />
> #P connect 14 0 13 1;<br />
> #P connect 18 0 17 1;<br />
> #P connect 4 1 24 0;<br />
> #P connect 24 0 25 0;<br />
> #P connect 25 0 26 0;<br />
> #P fasten 5 1 8 0 74 164 205 164;<br />
> #P connect 11 0 10 0;<br />
> #P connect 8 0 10 0;<br />
> #P connect 8 1 9 0;<br />
> #P connect 9 0 11 0;<br />
> #P connect 19 0 11 0;<br />
> #P connect 21 0 11 0;<br />
> #P connect 25 1 27 0;<br />
> #P hidden connect 56 0 29 0;<br />
> #P connect 25 2 28 0;<br />
> #P connect 22 0 21 1;<br />
> #P connect 20 0 19 1;<br />
> #P hidden fasten 48 0 57 0 358 371 490 371;<br />
> #P hidden connect 38 0 39 0;<br />
> #P hidden connect 39 0 40 0;<br />
> #P hidden connect 43 0 37 0;<br />
> #P hidden connect 40 0 37 0;<br />
> #P hidden connect 41 0 33 0;<br />
> #P hidden connect 37 0 33 0;<br />
> #P hidden connect 42 0 33 0;<br />
> #P hidden fasten 34 0 42 0 587 401 587 401;<br />
> #P hidden fasten 35 0 42 1 652 401 601 401;<br />
> #P hidden fasten 36 0 42 2 718 401 615 401;<br />
> #P hidden connect 57 0 42 3;<br />
> #P hidden fasten 29 1 42 3 337 401 629 401;<br />
> #P hidden connect 45 0 46 0;<br />
> #P hidden connect 46 0 44 0;<br />
> #P hidden connect 44 0 43 0;<br />
> #P hidden connect 43 1 41 0;<br />
> #P window clipboard copycount 60;<br />
></none></p>
<p>Barry Threw<br />
Media Art and Technology</p>
<p>
San Francisco, CA Work: 857-544-3967<br />
Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
IM: captogreadmore (AIM)<br />
http:/www.barrythrew.com</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/sharing-is-unsparing-caring-pool-party-xray-jit-water-jit-lcd/#post-112222</guid>
					<title><![CDATA[Re: [sharing-is-unsparing-caring] Pool party (xray.jit.water + jit.lcd)]]></title>
					<link>http://cycling74.com/forums/topic/sharing-is-unsparing-caring-pool-party-xray-jit-water-jit-lcd/#post-112222</link>
					<pubDate>Mon, 10 Sep 2007 23:16:20 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>Hi, sorry my website is 2 years out of date.<br />
<a href="http://www.mat.ucsb.edu/~whsmith/xray-mac-UB.zip" rel="nofollow">http://www.mat.ucsb.edu/~whsmith/xray-mac-UB.zip</a><br />
I just updated the link.</p>
<p>wes</p>
<p>On 9/11/07, barry threw <bthrew @gmail.com> wrote:<br />
> The intel crowd is SOL with xray, looks like.<br />
><br />
> There a UB beta or something?<br />
><br />
> b<br />
><br />
><br />
> On Sep 10, 2007, at 3:00 PM, Dan Winckler wrote:<br />
><br />
> > Hey everyone,<br />
> ><br />
> > Here&#8217;s a pared-down version of a patch I used in a performance on<br />
> > Wednesday.  I used jit.lcd to feed shapes into Wes&#8217; xray.jit.water,<br />
> > which creates lovely, rippling patterns.  It&#8217;s even funner when you<br />
> > feed it with your musical collaborator&#8217;s MIDI and blend it with<br />
> > gradients and movies.  You can get the xray objects at http://<br />
> > <a href="http://www.mat.ucsb.edu/~whsmith/xray.html" rel="nofollow">http://www.mat.ucsb.edu/~whsmith/xray.html</a>.  Enjoy!<br />
> ><br />
> > #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> > #P window linecount 1;<br />
> > #P comment 4 538 119 196617 <a href="http://danwinckler.com" rel="nofollow">http://danwinckler.com</a>;<br />
> > #P comment 4 523 119 196617 patch by dan winckler;<br />
> > #P hidden newex 485 375 95 196617 prepend brightness;<br />
> > #P hidden newex 272 27 60 196617 loadmess 1;<br />
> > #P window linecount 3;<br />
> > #P comment 232 394 100 196617 look in p jug for xrayjit.water<br />
> > parameters;<br />
> > #P window setfont &#8220;Helvetica Neue&#8221; 12.;<br />
> > #P window linecount 1;<br />
> > #P comment 392 198 15 306970636 4;<br />
> > #P comment 393 147 15 306970636 3;<br />
> > #P comment 372 100 100 306970636 2;<br />
> > #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> > #P window linecount 2;<br />
> > #P comment 392 218 100 196617 draw in window with the mouse;<br />
> > #P window linecount 3;<br />
> > #P comment 392 323 124 196617 &#8211; set matrix to black: tab (causes<br />
> > interesting inverted &#8216;bloom&#8217; effect);<br />
> > #P window linecount 1;<br />
> > #P comment 392 247 100 196617 draw shape;<br />
> > #P number 353 271 35 9 0 255 3 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> > #P comment 392 272 100 196617 draw brightness;<br />
> > #P hidden newex 626 257 44 196617 sel 111;<br />
> > #P hidden newex 626 235 40 196617 key;<br />
> > #P hidden toggle 626 278 15 0;<br />
> > #P hidden newex 626 300 41 196617 sel 0 1;<br />
> > #N vpatcher 728 349 1328 749;<br />
> > #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> > #P newex 264 42 84 196617 route brightness;<br />
> > #P newex 457 176 21 196617 t 1;<br />
> > #P newex 399 176 21 196617 t 1;<br />
> > #P newex 428 202 65 196617 s pointsGate;<br />
> > #P newex 428 176 21 196617 t 0;<br />
> > #P newex 137 317 29 196617 gate;<br />
> > #P newex 355 176 21 196617 t 0;<br />
> > #P newex 338 127 51 196617 sel lineto;<br />
> > #P newex 264 158 62 196617 prepend set;<br />
> > #P inlet 264 23 15 0;<br />
> > #P newex 172 95 49 196617 delay 10;<br />
> > #P newex 156 171 40 196617 t b b i;<br />
> > #P newex 172 70 44 196617 togedge;<br />
> > #P newex 206 142 47 196617 pv lastY;<br />
> > #P newex 156 142 47 196617 pv lastX;<br />
> > #P newex 102 142 51 196617 pv firstY;<br />
> > #P newex 50 142 51 196617 pv firstX;<br />
> > #P newex 171 274 173 196617 pack paintoval 0 0 0 0 255 255 255;<br />
> > #P toggle 172 47 15 0;<br />
> > #P inlet 102 30 15 0;<br />
> > #P inlet 50 30 15 0;<br />
> > #P inlet 172 27 15 0;<br />
> > #P outlet 137 343 15 0;<br />
> > #P connect 2 0 6 0;<br />
> > #P connect 12 0 6 0;<br />
> > #P connect 3 0 7 0;<br />
> > #P connect 12 0 7 0;<br />
> > #P connect 16 0 17 0;<br />
> > #P connect 21 0 17 0;<br />
> > #P connect 17 0 0 0;<br />
> > #P connect 10 1 8 0;<br />
> > #P connect 2 0 8 0;<br />
> > #P connect 8 0 11 0;<br />
> > #P connect 5 0 17 1;<br />
> > #P connect 11 0 17 1;<br />
> > #P connect 11 1 5 0;<br />
> > #P fasten 14 0 5 0 269 260 176 260;<br />
> > #P connect 1 0 4 0;<br />
> > #P connect 4 0 10 0;<br />
> > #P connect 10 0 12 0;<br />
> > #P connect 6 0 5 1;<br />
> > #P connect 10 1 9 0;<br />
> > #P connect 3 0 9 0;<br />
> > #P connect 7 0 5 2;<br />
> > #P connect 11 2 5 3;<br />
> > #P connect 9 0 5 4;<br />
> > #P connect 13 0 22 0;<br />
> > #P connect 15 1 14 0;<br />
> > #P connect 22 0 5 5;<br />
> > #P connect 22 0 5 6;<br />
> > #P connect 22 0 5 7;<br />
> > #P connect 22 1 15 0;<br />
> > #P connect 15 0 16 0;<br />
> > #P connect 15 0 20 0;<br />
> > #P connect 15 1 18 0;<br />
> > #P connect 18 0 19 0;<br />
> > #P connect 20 0 19 0;<br />
> > #P connect 15 1 21 0;<br />
> > #P pop;<br />
> > #P hidden newobj 582 410 53 196617 p draw;<br />
> > #P hidden message 638 411 295 196617 moveto 100 100 , font 6 50 ,<br />
> > write ooooooooooo\, ripples , bang;<br />
> > #P hidden button 570 315 15 0;<br />
> > #P hidden newex 570 294 38 196617 sel 32;<br />
> > #P hidden newex 570 272 40 196617 key;<br />
> > #P hidden message 570 333 60 196617 clear , bang;<br />
> > #P hidden newex 713 375 79 196617 r pwindowClick;<br />
> > #P hidden newex 647 375 63 196617 r pwindowY;<br />
> > #P hidden newex 582 375 63 196617 r pwindowX;<br />
> > #P hidden newex 570 453 31 196617 s lcd;<br />
> > #N vpatcher 78 300 678 700;<br />
> > #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> > #P number 216 191 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> > #P newex 238 113 20 196617 t b;<br />
> > #P newex 238 137 64 196617 random 480;<br />
> > #P newex 128 83 51 196617 stripnote;<br />
> > #P newex 227 270 85 196617 pack lineto i 240;<br />
> > #P newex 128 235 53 196617 t b i b i;<br />
> > #P newex 133 270 93 196617 pack moveto i 240;<br />
> > #P newex 145 115 87 196617 zmap 0 127 0 10;<br />
> > #P newex 145 140 27 196617 t b i;<br />
> > #P newex 145 166 73 196617 pak pensize i i;<br />
> > #P newex 57 298 31 196617 s lcd;<br />
> > #P newex 128 216 99 196617 zmap 21 108 0 480;<br />
> > #P newex 128 46 45 196617 notein a;<br />
> > #P outlet 33 341 15 0;<br />
> > #P inlet 57 78 15 0;<br />
> > #P comment 257 192 100 196617 scale the notes across the matrix;<br />
> > #P comment 320 48 100 196617 note: grab the free app Synthesia to<br />
> > play some MIDI into here.;<br />
> > #P connect 11 0 6 0;<br />
> > #P connect 12 0 6 0;<br />
> > #P connect 10 0 6 0;<br />
> > #P connect 2 0 6 0;<br />
> > #P connect 7 0 6 0;<br />
> > #P connect 4 0 13 0;<br />
> > #P connect 13 0 5 0;<br />
> > #P connect 5 0 11 0;<br />
> > #P connect 11 2 10 0;<br />
> > #P connect 13 1 9 0;<br />
> > #P connect 9 0 8 0;<br />
> > #P connect 8 0 7 0;<br />
> > #P connect 4 1 13 1;<br />
> > #P connect 11 1 10 1;<br />
> > #P connect 8 1 7 1;<br />
> > #P connect 8 1 7 2;<br />
> > #P connect 14 0 10 2;<br />
> > #P connect 16 0 5 4;<br />
> > #P connect 11 0 12 0;<br />
> > #P connect 4 0 15 0;<br />
> > #P connect 15 0 14 0;<br />
> > #P connect 11 3 12 1;<br />
> > #P connect 14 0 12 2;<br />
> > #P pop;<br />
> > #P newobj 374 392 126 196617 p midi-to-shapes example;<br />
> > #B color 4;<br />
> > #P objectname &#8220;matrix or gpu effect goes here[1]&#8220;;<br />
> > #P comment 392 361 114 196617 &#8211; draw seekrit text: &#8216;o&#8217;;<br />
> > #P comment 392 309 100 196617 &#8211; clear lcd: spacebar;<br />
> > #P user ubumenu 287 244 100 196617 0 1 1 0;<br />
> > #X add paintoval;<br />
> > #X add paintrect;<br />
> > #X add lineto;<br />
> > #X add linesegment;<br />
> > #X add frameoval;<br />
> > #X add framerect;<br />
> > #X prefix_set 0 0 <none> 0;<br />
> > #P newex 317 555 79 196617 s pwindowClick;<br />
> > #P newex 248 555 63 196617 s pwindowY;<br />
> > #P newex 183 555 63 196617 s pwindowX;<br />
> > #P newex 183 526 121 196617 unpack 0 0 0 0 0 0 0 0 0;<br />
> > #P newex 183 505 65 196617 route mouse;<br />
> > #P window linecount 2;<br />
> > #P comment 389 166 103 196617 start random rainfall &#8211; &#8216;r&#8217;;<br />
> > #P toggle 372 165 15 0;<br />
> > #P window linecount 1;<br />
> > #P newex 323 190 59 196617 pak var1 1;<br />
> > #P toggle 373 122 15 0;<br />
> > #P newex 303 147 80 196617 pak _POWER_ 1;<br />
> > #P toggle 144 435 15 0;<br />
> > #P newex 83 456 71 196617 pak floating 0;<br />
> > #P newex 72 410 38 196617 sel 27;<br />
> > #P newex 72 388 40 196617 key;<br />
> > #P toggle 72 435 15 0;<br />
> > #P newex 0 456 82 196617 pak fullscreen 0;<br />
> > #P user jit.fpsgui 45 308 60 196617 0;<br />
> > #N vpatcher 20 74 866 724;<br />
> > #P origin 12 76;<br />
> > #P inlet 123 -33 15 0;<br />
> > #P outlet 86 730 15 0;<br />
> > #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> > #P newex 174 245 44 196617 sel 114;<br />
> > #P newex 174 223 40 196617 key;<br />
> > #P newex 115 394 29 196617 gate;<br />
> > #P newex 78 394 29 196617 gate;<br />
> > #P newex 6 339 65 196617 r pointsGate;<br />
> > #P window setfont &#8220;Sans Serif&#8221; 10.;<br />
> > #P comment 236 247 29 196618 tab;<br />
> > #B frgb 178 180 167;<br />
> > #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> > #P newex 269 248 32 196617 sel 9;<br />
> > #P newex 269 226 40 196617 key;<br />
> > #P number 239 301 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> > #P newex 205 322 44 196617 qlim 35;<br />
> > #P newex 144 666 129 196617 jit.matrix 1 char 720 480;<br />
> > #P window setfont &#8220;Sans Serif&#8221; 10.;<br />
> > #P comment 77 45 74 196618 < = POWER;<br />
> > #B frgb 178 180 167;<br />
> > #P toggle 58 44 15 0;<br />
> > #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> > #P user ubumenu 29 487 60 196617 0 1 1 0;<br />
> > #X add pass;<br />
> > #X add *;<br />
> > #X add /;<br />
> > #X add +;<br />
> > #X add -;<br />
> > #X add +m;<br />
> > #X add -m;<br />
> > #X add %;<br />
> > #X add min;<br />
> > #X add max;<br />
> > #X add abs;<br />
> > #X add avg;<br />
> > #X add absdiff;<br />
> > #X add wrap;<br />
> > #X add fold;<br />
> > #X add !pass;<br />
> > #X add !/;<br />
> > #X add !-;<br />
> > #X add !%;<br />
> > #X add &#038;;<br />
> > #X add |;<br />
> > #X add ^;<br />
> > #X add ~;<br />
> > #X add >>;<br />
> > #X add < <;<br />
> > #X add &#038;&#038;;<br />
> > #X add ||;<br />
> > #X add !;<br />
> > #X add >;<br />
> > #X add < ;<br />
> > #X add >=;<br />
> > #X add < =;<br />
> > #X add ==;<br />
> > #X add !=;<br />
> > #X add >p;<br />
> > #X add
<p ;<br></p>
> > #X add >=p;<br />
> > #X add < =p;<br />
> > #X add ==p;<br />
> > #X add !=p;<br />
> > #X add sin;<br />
> > #X add cos;<br />
> > #X add tan;<br />
> > #X add asin;<br />
> > #X add acos;<br />
> > #X add atan;<br />
> > #X add atan2;<br />
> > #X add sinh;<br />
> > #X add cosh;<br />
> > #X add tanh;<br />
> > #X add asinh;<br />
> > #X add acosh;<br />
> > #X add atanh;<br />
> > #X add exp;<br />
> > #X add exp2;<br />
> > #X add ln;<br />
> > #X add log2;<br />
> > #X add log10;<br />
> > #X add hypot;<br />
> > #X add pow;<br />
> > #X add sqrt;<br />
> > #X add ceil;<br />
> > #X add floor;<br />
> > #X add round;<br />
> > #X add trunc;<br />
> > #X add ignore;<br />
> > #X prefix_set 0 0 </none><none> 0;<br />
> > #P newex 54 508 72 196617 prepend op;<br />
> > #P newex 144 557 107 196617 jit.op @op + @val 0.5;<br />
> > #P newex 486 244 203 196617 jit.matrix 1 float32 720 480 @planemap 1;<br />
> > #P objectname CONTROL[3];<br />
> > #P newex 123 -2 253 196617 route bang _POWER_ var1 var2 var3 var4<br />
> > _SWITCH_;<br />
> > #P newex 86 199 47 196617 gate 2 1;<br />
> > #P newex 86 65 41 196617 sel 1 0;<br />
> > #P message 101 94 14 196617 1;<br />
> > #P message 86 94 14 196617 2;<br />
> > #P window setfont &#8220;Sans Serif&#8221; 10.;<br />
> > #P comment 310 536 62 196618 wavespeed;<br />
> > #B frgb 178 180 167;<br />
> > #P comment 205 268 74 196618 < = let it rain;<br />
> > #B frgb 178 180 167;<br />
> > #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> > #P newex 186 372 30 196617 t b b;<br />
> > #P newex 114 368 63 196617 r pwindowY;<br />
> > #P newex 47 368 63 196617 r pwindowX;<br />
> > #P flonum 429 574 85 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> > #P newex 265 554 198 196617 jit.matrix x 1 float32 720 480 @interp 1;<br />
> > #P button 265 535 15 0;<br />
> > #P newex 265 574 148 196617 jit.expr @expr &#8220;norm[0]+0.1&#8243;;<br />
> > #P toggle 174 268 15 0;<br />
> > #P newex 186 351 29 196617 gate;<br />
> > #P newex 186 439 77 196617 pack 0 0;<br />
> > #P newex 253 395 64 196617 random 480;<br />
> > #P newex 186 395 64 196617 random 720;<br />
> > #P button 378 445 15 0;<br />
> > #P newex 144 642 113 196617 jit.op @op >p @val 0.;<br />
> > #P newex 526 466 75 196617 loadmess 0.03;<br />
> > #P newex 449 466 75 196617 loadmess 0.25;<br />
> > #P newex 378 466 63 196617 loadmess 1.;<br />
> > #P message 515 506 61 196617 damping $1;<br />
> > #P message 449 506 64 196617 timestep $1;<br />
> > #P message 378 506 69 196617 spacestep $1;<br />
> > #P newex 144 620 85 196617 jit.matrix water;<br />
> > #P message 186 459 112 196617 setcell $1 $2 val 0.5;<br />
> > #P newex 144 601 114 196617 xray.jit.water @val 2.1;<br />
> > #P message 239 485 44 196617 setall 1;<br />
> > #P message 185 485 44 196617 setall 0;<br />
> > #P newex 144 508 172 196617 jit.matrix water 1 float32 720 480;<br />
> > #P newex 693 156 31 196617 r lcd;<br />
> > #P message 501 157 33 196617 clear;<br />
> > #P newex 486 133 40 196617 t b b b;<br />
> > #P message 535 157 146 196617 brgb 0 0 0 , frgb 255 255 255;<br />
> > #P newex 486 109 48 196617 loadbang;<br />
> > #P newex 486 198 111 196617 jit.lcd 4 char 720 480;<br />
> > #P connect 42 1 41 0;<br />
> > #P connect 51 0 52 0;<br />
> > #P connect 38 1 36 0;<br />
> > #P connect 43 0 36 0;<br />
> > #P connect 36 0 34 0;<br />
> > #P fasten 34 0 37 0 91 195 91 195;<br />
> > #P fasten 35 0 37 0 106 195 91 195;<br />
> > #P connect 45 0 56 0;<br />
> > #P connect 37 0 56 0;<br />
> > #P connect 29 0 52 1;<br />
> > #P connect 36 1 35 0;<br />
> > #P connect 51 0 53 0;<br />
> > #P connect 57 0 38 0;<br />
> > #P connect 38 0 37 1;<br />
> > #P connect 30 0 53 1;<br />
> > #P connect 37 1 6 0;<br />
> > #P fasten 10 0 6 0 191 479 149 479;<br />
> > #P fasten 7 0 6 0 190 504 149 504;<br />
> > #P fasten 8 0 6 0 244 504 149 504;<br />
> > #P connect 41 0 40 0;<br />
> > #P connect 6 0 40 0;<br />
> > #P connect 40 0 9 0;<br />
> > #P fasten 14 0 9 0 520 528 149 528;<br />
> > #P fasten 13 0 9 0 454 528 149 528;<br />
> > #P fasten 12 0 9 0 383 536 149 536;<br />
> > #P connect 9 0 11 0;<br />
> > #P connect 11 0 18 0;<br />
> > #P connect 18 0 45 0;<br />
> > #P connect 54 0 55 0;<br />
> > #P connect 55 0 24 0;<br />
> > #P connect 49 0 7 0;<br />
> > #P connect 38 2 23 0;<br />
> > #P connect 38 6 23 0;<br />
> > #P connect 24 0 23 0;<br />
> > #P connect 23 0 31 0;<br />
> > #P connect 31 0 20 0;<br />
> > #P connect 52 0 22 0;<br />
> > #P fasten 20 0 22 0 191 425 191 425;<br />
> > #P connect 22 0 10 0;<br />
> > #P connect 37 1 46 0;<br />
> > #P connect 46 0 23 1;<br />
> > #P connect 47 0 46 1;<br />
> > #P connect 39 0 40 1;<br />
> > #P fasten 28 0 9 1 434 595 253 595;<br />
> > #P connect 25 0 9 1;<br />
> > #P connect 38 3 9 1;<br />
> > #P fasten 31 1 21 0 211 392 258 392;<br />
> > #P connect 53 0 22 1;<br />
> > #P fasten 21 0 22 1 258 425 258 425;<br />
> > #P connect 26 0 27 0;<br />
> > #P connect 27 0 25 0;<br />
> > #P connect 48 0 49 0;<br />
> > #P fasten 19 0 15 0 383 463 383 463;<br />
> > #P connect 38 4 12 0;<br />
> > #P connect 15 0 12 0;<br />
> > #P fasten 19 0 16 0 383 463 454 463;<br />
> > #P connect 38 5 13 0;<br />
> > #P connect 16 0 13 0;<br />
> > #P connect 1 0 3 0;<br />
> > #P connect 2 0 0 0;<br />
> > #P connect 3 0 0 0;<br />
> > #P connect 4 0 0 0;<br />
> > #P connect 5 0 0 0;<br />
> > #P connect 0 0 39 0;<br />
> > #P connect 3 1 4 0;<br />
> > #P connect 17 0 14 0;<br />
> > #P connect 19 0 17 0;<br />
> > #P connect 3 2 2 0;<br />
> > #P pop;<br />
> > #P newobj 220 372 32 196617 p jug;<br />
> > #P objectname &#8220;matrix or gpu effect goes here&#8221;;<br />
> > #P newex 200 479 263 196617 jit.gl.videoplane pool @transform_reset<br />
> > 2 @automatic 0;<br />
> > #P newex 220 201 44 196617 qlim 35;<br />
> > #P newex 200 178 30 196617 t b b;<br />
> > #P toggle 45 69 15 0;<br />
> > #P newex 45 95 51 196617 qmetro 2;<br />
> > #P newex 45 133 58 196617 t b b erase;<br />
> > #P newex 0 479 193 196617 jit.window pool @rect 100 100 820 580;<br />
> > #P newex 45 286 86 196617 jit.gl.render pool;<br />
> > #P comment 389 121 100 196617 run water simulator;<br />
> > #P comment 392 294 100 196617 key commands:;<br />
> > #P window setfont &#8220;Helvetica Neue&#8221; 12.;<br />
> > #P comment 43 48 100 306970636 1;<br />
> > #P connect 17 0 4 0;<br />
> > #P connect 13 0 4 0;<br />
> > #P connect 7 0 6 0;<br />
> > #P connect 6 0 5 0;<br />
> > #P connect 5 2 3 0;<br />
> > #P connect 5 0 3 0;<br />
> > #P connect 3 0 12 0;<br />
> > #P connect 15 0 16 0;<br />
> > #P connect 16 0 14 0;<br />
> > #P connect 14 0 13 1;<br />
> > #P connect 18 0 17 1;<br />
> > #P connect 4 1 24 0;<br />
> > #P connect 24 0 25 0;<br />
> > #P connect 25 0 26 0;<br />
> > #P fasten 5 1 8 0 74 164 205 164;<br />
> > #P connect 11 0 10 0;<br />
> > #P connect 8 0 10 0;<br />
> > #P connect 8 1 9 0;<br />
> > #P connect 9 0 11 0;<br />
> > #P connect 19 0 11 0;<br />
> > #P connect 21 0 11 0;<br />
> > #P connect 25 1 27 0;<br />
> > #P hidden connect 56 0 29 0;<br />
> > #P connect 25 2 28 0;<br />
> > #P connect 22 0 21 1;<br />
> > #P connect 20 0 19 1;<br />
> > #P hidden fasten 48 0 57 0 358 371 490 371;<br />
> > #P hidden connect 38 0 39 0;<br />
> > #P hidden connect 39 0 40 0;<br />
> > #P hidden connect 43 0 37 0;<br />
> > #P hidden connect 40 0 37 0;<br />
> > #P hidden connect 41 0 33 0;<br />
> > #P hidden connect 37 0 33 0;<br />
> > #P hidden connect 42 0 33 0;<br />
> > #P hidden fasten 34 0 42 0 587 401 587 401;<br />
> > #P hidden fasten 35 0 42 1 652 401 601 401;<br />
> > #P hidden fasten 36 0 42 2 718 401 615 401;<br />
> > #P hidden connect 57 0 42 3;<br />
> > #P hidden fasten 29 1 42 3 337 401 629 401;<br />
> > #P hidden connect 45 0 46 0;<br />
> > #P hidden connect 46 0 44 0;<br />
> > #P hidden connect 44 0 43 0;<br />
> > #P hidden connect 43 1 41 0;<br />
> > #P window clipboard copycount 60;<br />
> ><br />
><br />
> Barry Threw<br />
> Media Art and Technology<br />
><br />
><br />
> San Francisco, CA Work: 857-544-3967<br />
> Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
> IM: captogreadmore (AIM)<br />
> http:/www.barrythrew.com<br />
><br />
><br />
><br />
></none></bthrew></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/sharing-is-unsparing-caring-pool-party-xray-jit-water-jit-lcd/#post-112223</guid>
					<title><![CDATA[Re: [sharing-is-unsparing-caring] Pool party (xray.jit.water + jit.lcd)]]></title>
					<link>http://cycling74.com/forums/topic/sharing-is-unsparing-caring-pool-party-xray-jit-water-jit-lcd/#post-112223</link>
					<pubDate>Mon, 10 Sep 2007 23:28:48 +0000</pubDate>
					<dc:creator>barry threw</dc:creator>

					<description>
						<![CDATA[
						<p>Thought that might be the case.</p>
<p>Thanks.</p>
<p>b</p>
<p>
On Sep 10, 2007, at 4:16 PM, Wesley Smith wrote:</p>
<p>> Hi, sorry my website is 2 years out of date.<br />
> <a href="http://www.mat.ucsb.edu/~whsmith/xray-mac-UB.zip" rel="nofollow">http://www.mat.ucsb.edu/~whsmith/xray-mac-UB.zip</a><br />
> I just updated the link.<br />
><br />
> wes<br />
><br />
> On 9/11/07, barry threw <bthrew @gmail.com> wrote:<br />
>> The intel crowd is SOL with xray, looks like.<br />
>><br />
>> There a UB beta or something?<br />
>><br />
>> b<br />
>><br />
>><br />
>> On Sep 10, 2007, at 3:00 PM, Dan Winckler wrote:<br />
>><br />
>>> Hey everyone,<br />
>>><br />
>>> Here&#8217;s a pared-down version of a patch I used in a performance on<br />
>>> Wednesday.  I used jit.lcd to feed shapes into Wes&#8217; xray.jit.water,<br />
>>> which creates lovely, rippling patterns.  It&#8217;s even funner when you<br />
>>> feed it with your musical collaborator&#8217;s MIDI and blend it with<br />
>>> gradients and movies.  You can get the xray objects at http://<br />
>>> <a href="http://www.mat.ucsb.edu/~whsmith/xray.html" rel="nofollow">http://www.mat.ucsb.edu/~whsmith/xray.html</a>.  Enjoy!<br />
>>><br />
>>> #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
>>> #P window linecount 1;<br />
>>> #P comment 4 538 119 196617 <a href="http://danwinckler.com" rel="nofollow">http://danwinckler.com</a>;<br />
>>> #P comment 4 523 119 196617 patch by dan winckler;<br />
>>> #P hidden newex 485 375 95 196617 prepend brightness;<br />
>>> #P hidden newex 272 27 60 196617 loadmess 1;<br />
>>> #P window linecount 3;<br />
>>> #P comment 232 394 100 196617 look in p jug for xrayjit.water<br />
>>> parameters;<br />
>>> #P window setfont &#8220;Helvetica Neue&#8221; 12.;<br />
>>> #P window linecount 1;<br />
>>> #P comment 392 198 15 306970636 4;<br />
>>> #P comment 393 147 15 306970636 3;<br />
>>> #P comment 372 100 100 306970636 2;<br />
>>> #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
>>> #P window linecount 2;<br />
>>> #P comment 392 218 100 196617 draw in window with the mouse;<br />
>>> #P window linecount 3;<br />
>>> #P comment 392 323 124 196617 &#8211; set matrix to black: tab (causes<br />
>>> interesting inverted &#8216;bloom&#8217; effect);<br />
>>> #P window linecount 1;<br />
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>>> #P newex 144 666 129 196617 jit.matrix 1 char 720 480;<br />
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<p ;<br></p>
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>>><br />
>><br />
>> Barry Threw<br />
>> Media Art and Technology<br />
>><br />
>><br />
>> San Francisco, CA Work: 857-544-3967<br />
>> Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
>> IM: captogreadmore (AIM)<br />
>> http:/www.barrythrew.com<br />
>><br />
>><br />
>><br />
>></none></bthrew></p>
<p>Barry Threw<br />
Media Art and Technology</p>
<p>
San Francisco, CA Work: 857-544-3967<br />
Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
IM: captogreadmore (AIM)<br />
http:/www.barrythrew.com</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/sharing-is-unsparing-caring-pool-party-xray-jit-water-jit-lcd/#post-112224</guid>
					<title><![CDATA[Re: [sharing-is-unsparing-caring] Pool party (xray.jit.water + jit.lcd)]]></title>
					<link>http://cycling74.com/forums/topic/sharing-is-unsparing-caring-pool-party-xray-jit-water-jit-lcd/#post-112224</link>
					<pubDate>Wed, 12 Sep 2007 04:01:17 +0000</pubDate>
					<dc:creator>Axiom-Crux</dc:creator>

					<description>
						<![CDATA[
						<p>wes, I think you forgot to put in the help files</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/sharing-is-unsparing-caring-pool-party-xray-jit-water-jit-lcd/#post-112225</guid>
					<title><![CDATA[Re: [sharing-is-unsparing-caring] Pool party (xray.jit.water + jit.lcd)]]></title>
					<link>http://cycling74.com/forums/topic/sharing-is-unsparing-caring-pool-party-xray-jit-water-jit-lcd/#post-112225</link>
					<pubDate>Wed, 12 Sep 2007 22:45:51 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>You can get the hlep files from the windows download until I get time<br />
to make a more organized download.<br />
wes</p>
<p>On 9/12/07, Nicholas C. Raftis III <dynamicell @hotmail.com> wrote:<br />
><br />
> wes, I think you forgot to put in the help files<br />
> &#8211;<br />
> -=ili!ili=-  <a href="http://www.Axiom-Crux.net" rel="nofollow">http://www.Axiom-Crux.net</a>  -=ili!ili=-<br />
></dynamicell></p>
						]]>
					</description>

					
					
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