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[Sharing] Jitter DMX Tutorials

May 27, 2010 | 1:47 am

I’ve written this tutorial patcher on using Jitter to process and manage DMX lighting data. It was intended to go in the OlaOutput external help file, but I’ve added a section on different DMX externals and thought some other people may find it useful.

It details how to use Jitter matrices for storing and processing DMX lighting data and shows examples on some of the best approaches for interfacing Max with lighting control. If anyone spots any mistakes or inaccuracies please point them out and I will rectify!

– Pasted Max Patch, click to expand. –

May 27, 2010 | 5:38 am

Really great, thanks for sharing.

Léo


May 27, 2010 | 12:36 pm

wow thanks


May 27, 2010 | 12:46 pm

Thanks, really helpful and perfectly timed!



kjg
May 27, 2010 | 1:00 pm

much appreciated!


May 30, 2010 | 7:57 pm

David,

Thx man, much appreciated_!!!
Very informative.

Cheers man,

f


May 31, 2010 | 7:49 am

rockin! thanks for your time and explanations in the patch, they are very helpful!


May 31, 2010 | 2:46 pm

I’m just updating this to incorporate two new sections on dimming curves with jit.charmap and on DMX Input. Is there anything else anyone wants to see?


May 31, 2010 | 4:43 pm

well… my biggest wish is to figure out how to send raw lists to DMXUSBPro, to OpenDMX, and to Art-Net using either the [serial] or [udpsend] objects, without relying on any 3rd-party ones (especially as many are single-platform)… haven’t been able to get the data formatted right. IMO this would be a fantastic patch to include in the Examples section—an easy way for people to make things blink and glow :)


May 31, 2010 | 9:42 pm

A few separate goals here:

1. To make a Max patch that can communicate with dmxusbpro hardware device without external objects, using serial. The OpenDMX interface is a little different as it does not contain a microprocessor and uses the host computer to do the calculations to send the DMX signal. Therefore I’m not sure if this can be supported using serial alone.

2. To make a patch that can natively support the ArtNet protocol.

As far as goal 1 goes, myself and Daniel Edgar, the developer of the OLAOutput DMX object, attempted to create this but failed. Theoretically it should be possibly however.

Goal 2. I have been developing this for a while, and am making some progress. My aim is to make an abstraction which acts much like the other DMX externals, but using native Max objects including udpsend.

So in short, I will add these things as soon as I know how to do them :P.


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