[sharing] small generative jit.gl.pix

Dec 14, 2013 at 9:33am

[sharing] small generative jit.gl.pix

Hello everyone,
result of experimentation with generative jit.gl.pix codebox.

have fun

#275717
Dec 14, 2013 at 10:45am

Hey, this is very nice and fun, have been playing with the parameters and it’s cool fun ! If i understodd anything about jitter and graphics though, i would try to make the result occupy all the screen, just duplicating the occupied squares and mirroring them maybe. But i can’t ! Thanks anyway for sharing !

#275723
Dec 16, 2013 at 8:48am

hello, thank you VICHUG.
I let the hand to make changes in the codebox ;)
We can already cleaned the previous post.

Hoping that other girls and boys share the jit.gl.pix generative.

In the meantime here’s another test.

LLT

#275870
Dec 18, 2013 at 4:43am

This one is nearly awesomer than the previous. By the way, i’m really wondering how it works, and have no knowledge about image generating… May i ask if you know what you are doing ?.. I mean, in audio, you can more or less ‘predict’ how a synthesis process will sound, depending on if you are using phase modulation, additive synthesis, etc… you can sort of predict the frequencies that will emerge in the sound. I would guess that there is something similarly predictable in that kind of graphic synthesis, right ? Is there somewhere a ressource/tutorial on how that kind of graphics is formalizable/theorisable/predictable, so that i could learn what’s happening and try to do things ? See a starting point somewhere ? :) Is the math incredibly more complicated than in audio synhtesis ? i’d guess ‘yes’, but hope there is some sort of crossable bridge between the two worlds…

#276092
Dec 19, 2013 at 7:50am

Hi, to start and understand what is happening you can go see the jitter /examples/gen/ jit.gl.pix.repos

In the example gls particles_colors.maxpat I adapted a shader http://glsl.heroku.com.

Hoping that it might help you.

#276210

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