Here is a little patch I cooked up for laughs that demonstrates a
classic rolling waves animation using OpenGL, complete with bobbing
For those that are into GLSL, the included shader makes use of the
"discard()" message to manage transparency while still using a depthbuffer.
It’s so cute!
And lumaditch is the best shader name ever.
I can’t help but feel some Super Mario 2 nostalgia out of this little patch.
you crazy, andy bee
Nice one lol
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