simple octave effect
I’m (very) new to MSP. Could someone explain how to achieve a simple octave-down effect via the adc object?
You can use cycle~ and divide by 2.
I should have clarified; I’m using real instruments. On second thought, i don’t think this will be simple at all.
see help-file for [gizmo~]
you can simply set it at a constant pitch scaling factor of 0.5(-12 semitones).
*Never fear, Noob4Life was never here!*
Thanks for the help.
so inside a (pfft~ 1024 4) object, i have an fftin~ connected to a gizmo~ .5 going to a fftout~. I also sent the message "clip 0" to the left inlet of gizmo~. I can’t really seem to hear it working though….
what you’ve described sounds correct. you’d have to post the patch if you want anyone to fix anything. also, what do you mean "really seem"? Do you hear something? You really always have to post the patch if you want any help. In your patch, hit Ctrl-A to select everything, then from edit select "Copy Compressed".
In this patch below (which you can view by copying all the crazy looking code then pasting it into a blank patcher window), I’ve simply copy/pasted from the gizmo help file to get what you’re after. Helpfiles and example files are there for you to break down, take apart, rewire, reappropriate, rearrange, recombine, etc. Don’t feel you have to do everything from scratch. Here is what you are looking for:
----------begin_max5_patcher---------- 683.3oc6W1zbZCCDF9r4WgF0dncFB0R9CvsmxgbfCE5T3VSmLBaAQcrk7fEM jjI7auVx1MjDiwd.b4POfr8ZYuu6i2Uq3wNFvYh0zDH3yfe.LLdrigg1jxfQ 90FvHxZ+PRhdZP5CAD+MvtY2huJhwCoR88vOaTrRVX0L2ZLQ5eKiu3lkTeYl GwVN8L6BvNtpC1NEifel+Lr.sOEy90EHanx1Sc5nF5VS0FQSRHKnExURWqcM D0f..kactfKSXOP01L6UDWYyTdeLMKnfv+J+RBYjqmJJGLPMZg64zM0zNhXK 3VdlShzN.d4RFI7XxBQLk+uBGXS8m9A803vRMtSbfNt3fSuK809FZjLONjb+ F.tAHwpgHIgsfmJ5tae1LBewdPkNmAgUuXfCRewfxYkWEnJ+NIjeWHm2MRKk r.WcZ5Or1SdtoNwLyB7Kox63w4PAIPkQBt.UNpQm9rOKOcdGxRenekHs+wM6 yWDEQ4x2fkIW80gSGO5Jvzue4nIea7jgSGNdTC.jY0.pDJXamQA2rCNlUgA2 iKFlGJRkeCBObYgGpmimCZP+ckDj5EhrVEYEYDt5dQYnPUvUFJrak0inqiWB hE28Abuqut66mi9DB+wCsfYe.qVLJsGlp6EpeUPxoUfT774xMfErGhD2jsvR ZNO1FXen801GnxW+tx0sc0s3vXmsJu1Etv+GWV1ZN44UCbY2N6IfD3uAf.3C ccplrkfZjRgv5NV1dUsfcMIj9QggL9q+2.Z2qr+RrkHVszuP7EeJ.Oqf.Zhj wIRlfu0jR2D+1S5VVP.kucWqHVPrfwk4hXGa3ntZBWWIgZMIo1T+d0jWqRID 5rSRdu3aR4JB25JZeL5Uk.mZI0uNRpUUjScgD5rRR3VUQ10PQNs6B.mcUanS c0V5EO04O.ojbcH -----------end_max5_patcher-----------
hi i ended up using the gizmo help file. i couldn’t get a pitch shift unless added a second input in the pfft and controlled the pitch shift from a number box in my original patch.
is there any way around this? i don’t really need to adjust the pitch shift amount. It would be nice if it just stayed at .5 inside the pfft object…. oh well….