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Simple transparent texture problem

March 26, 2012 | 1:21 pm

I searched in the forum but i didn’t find the solution to see correctly the internal face of a 3d model with transparent texture on the surface.
here the patch
thanks for help

– Pasted Max Patch, click to expand. –

March 26, 2012 | 1:24 pm

Is it the cull_face attribute you are after?


March 26, 2012 | 1:44 pm

Cull_face show me or internal or external face, i would like see both, based on the transparent texture.
I attach a screenshot of the problem.
thanks

[attachment=189465,3596]

Attachments:
  1. transparenttextureproblem.tiff

March 26, 2012 | 2:19 pm

Not quite sure I understand why it is only transparent at some angles? But there is a bit of a bodge way around it if you have two shapes, one culled on the front and one on the back like this:

– Pasted Max Patch, click to expand. –

March 26, 2012 | 2:45 pm

Hello,
or blend_mode 6 6???


March 26, 2012 | 3:01 pm

@Luke woodbury thank you that could be a good workaround
@generalh blend_mode 6 6 give me the result in attached image

Attachments:
  1. blendmode66.jpg

April 2, 2012 | 1:07 pm

Hi

depth_enable 0 ?


April 2, 2012 | 1:25 pm

Thanks for your reply, unfortunately depth_enable 0 doesn’t change the result, the same of my first post.


April 8, 2012 | 11:31 pm

I think this has a simple solution, can anyone put me on the right way?


April 9, 2012 | 3:13 am

i think luke already gave you the solution: two instances of the object, one with @cull_face 1, the other with @cull_face 2


April 9, 2012 | 8:07 am

Ok, if there isn’t a better solution thanks to all for your help.


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