I would like to apply 6 jpegs to 6 faces of my cube, how could I do that ?
you could possibly use jit.gl.cubemap, with jit.gl.skybox @infinite 0, @cull_face 2, but this has some limitations, such as fixing the position of the skybox at the world origin.
otherwise, simply create 6 of gl.gridshape @shape plane, and give each a texture, position, and orientation to form a cube.
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