simu-loops

Jul 31, 2008 at 8:18am

simu-loops

Hi forumistas,

Does anyone know how to access/play different loop points from the one jit.qt.movie simultaneously? i.e. without having more than one jit.qt.movie object loaded with the same movie.
e.g. I might want to play ’0 to 1000′ and ’1000 to 2000′ and ’2000 to 3000′ etc… altogether
(trying to reduce the number of loaded movies to conserve cpu/maximise vid quality/increase speed/decrease latency)

#39075
Jul 31, 2008 at 12:09pm

i think it should be possible to dump a movie into a *very* large matrix, but i cant see that as being advantageous in terms of performance optimization, in fact it would probably be worst!

so i dont think what you are asking for is possible…

however, if u want to optimise your jit.qt.movie patches, u should take a look at vade’s website: http://abstrakt.vade.info/?p=147

hth,

J

BTW: this should be posted in the jitter forum!

#137064
Jul 31, 2008 at 3:30pm

> Does anyone know how to access/play different loop points from the one jit.qt.movie simultaneously?

sure, take a look at the multi-head quicktime example.
examples/jitter-examples/video/quicktime/jit.qt.movie-multi-head.pat

#137065
Jul 31, 2008 at 3:44pm

humble pie for me then ;)

#137066
Aug 4, 2008 at 6:11am

one step forward / one step back …

seem to have lost the sound on this one – is this an artifact of qball perhaps?

Also I am not understanding why metro is set at 100, except that the combined rate of two inputs to qball would be the usual 50. Does this mean that if I wanted up to nine or ten simultaneous loops that the metro would be set at 450-500? Clearly too slow for each individual loop.

#137067
Aug 4, 2008 at 7:04am

sending the “start” message to the jit.qt.movie seems to make sound work.

this is just an example patch. you have to make it work for your needs. the metro 100 is probably just arbitrary.

post a patch if you need more help.

#137068

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