Nov 9, 2008 at 11:16pm
Perhaps this is simpler than I think, but I generally use jitter more for matrices than opengl stuff.
I’m looking to simulate a projector, projecting a video on 3d shapes. Note that this is different from using a video as a texture. I’m wondering how realistic it can get, like factoring in focus, dissipating brightness with distance, projecting on different colors and surface qualities, and being able to animate the projector. Surely, there must be a tutorial on this somewhere. Can anyone point me in the right direction?
Nov 9, 2008 at 11:36pm
Why did you want to do this with Jitter? I am just interested because this
Do you need this to have a real-time component?
On Sun, Nov 9, 2008 at 6:16 PM, Zach Gold
Nov 9, 2008 at 11:54pm
Nov 10, 2008 at 8:34pm
I may also try Blender, if I ever have the time. I was turned off to 3d software when I tried to teach myself Maya a couple years ago. I know you can simulate projection in Maya by attaching an image to a light, but didn’t think it was worth using such cumbersome software to achieve a simple effect, especially when it’s a pain rendering to video. I hear Blender’s a lot easier though.
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