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		<title>Cycling 74  &#187;  Topic: Simulating Raindrops in Jitter</title>
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		<pubDate>Tue, 18 Jun 2013 18:23:07 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/simulating-raindrops-in-jitter/#post-63126</guid>
					<title><![CDATA[Simulating Raindrops in Jitter]]></title>
					<link>http://cycling74.com/forums/topic/simulating-raindrops-in-jitter/#post-63126</link>
					<pubDate>Sat, 21 Apr 2012 14:25:18 +0000</pubDate>
					<dc:creator>Sym</dc:creator>

					<description>
						<![CDATA[
						<p>Hey, I&#8217;m searching for a way to simulate the effect of raindrops falling onto a water surface with Jitter.</p>
<p>The idea is with every tone generated by a sounddevice of mine a new raindrop should be triggered.</p>
<p>Thanks!</p>
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					<guid>http://cycling74.com/forums/topic/simulating-raindrops-in-jitter/#post-227811</guid>
					<title><![CDATA[Re: Simulating Raindrops in Jitter]]></title>
					<link>http://cycling74.com/forums/topic/simulating-raindrops-in-jitter/#post-227811</link>
					<pubDate>Sun, 22 Apr 2012 01:44:24 +0000</pubDate>
					<dc:creator>loadmess</dc:creator>

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						<p>Hello,</p>
<p>I&#8217;m not a jitter expert, but I sugest you to take a look at some jitter examples inside &#8220;Max/Examples/Jitter&#8221; folder.<br />
Look for: &#8220;pool.maxpat&#8221;, &#8220;pool_with_sound.maxpat&#8221; and &#8220;pool-3d-nurbs.maxpat&#8221;.<br />
I think it might put you in the right direction.</p>
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