simulatingf height differences in MAX/MSP

Dec 12, 2008 at 7:37pm

simulatingf height differences in MAX/MSP

Hello

for an electronic piece I would like to use quadrophonia. But I would like to not just let travekl the sound between the 4 speakers on a horizontal level but also get a sense that the sound is going up and down in the air (a vertyical spatialization, if you’d say).
How can I obtain this effect. If not in Max/MSP, any other suggestions to do so?

#41321
Dec 12, 2008 at 7:45pm

as simple as that may sound: you can stack the speaker pairs vertically. otherwise i am aware there is psychoacoustic concepts i don’t have any details about.

what kind of performance are you working on then?

jrp

#147046
Dec 13, 2008 at 12:04am

Quote: Thinksamuel wrote on Fri, 12 December 2008 11:37
—————————————————-
> Hello
>
> for an electronic piece I would like to use quadrophonia. But I would like to not just let travekl the sound between the 4 speakers on a horizontal level but also get a sense that the sound is going up and down in the air (a vertyical spatialization, if you’d say).
> How can I obtain this effect. If not in Max/MSP, any other suggestions to do so?
—————————————————-

If you have a 3-dimensional speaker array, then something like VBAP can handle elevation as well as azimuth panning.

If you have a 2-dimensional array… it’s going to be quite difficult to get elevation.

In any case, also look at ambisonics:

http://www.grahamwakefield.net/soft/ambi~/index.htm

http://www.icst.net/downloads/

#147047
Dec 13, 2008 at 1:02am

stacking speakers is certainly the easiest/best solution. Check out the
computer music tutorial by curtis roads. He talks about the subject and
refers you to important works/writing in the field. He also explains why
it’s so difficult to do in a concert setting. You are essentially faking
the reflections off a listener’s shoulders, the ground, and things around
heruy, and that’s near impossible to do in a concert hall.
Keith

On Fri, Dec 12, 2008 at 1:37 PM, Samuel Van Ransbeeck > wrote:

>
> Hello
>
> for an electronic piece I would like to use quadrophonia. But I would like
> to not just let travekl the sound between the 4 speakers on a horizontal
> level but also get a sense that the sound is going up and down in the air (a
> vertyical spatialization, if you’d say).
> How can I obtain this effect. If not in Max/MSP, any other suggestions to
> do so?
>

#147048
Dec 13, 2008 at 2:39pm

#147049

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