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single mechanism for multiple tasks

March 23, 2008 | 7:05 pm

Is there a way to use a single mechanism to create many different results. In other words can I create many 3d objects using the same drawing mechanism by sending sets of info at different times. Maybe using pattr?

I am trying to simplify my patch which uses three of the same mechanisms see below.


March 23, 2008 | 8:53 pm

i believe you are speaking of an abstraction, which is a fundamental concept in max programming. abstractions work very well with a pattr framework.

in addition, you might want to check out the poly~ object. a very good way to manage multiple instances of an abstraction.

as well, java, javascript and lua are all your friends.


March 23, 2008 | 10:47 pm

thanx dood.

mike


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