Site update.

Feb 23, 2007 at 11:06pm

Site update.

Hi List,

I’ve updated my website at http://2uptech.com . Just the thing for a
Friday afternoon. There’s some info about my recent visual music
work, as well as videos both new and old, and Universal Binary
versions of my Max/MSP/Jitter objects.

Also, I’ve given render_node an overhaul in preparation for doing
some more recording of my own. Highlights are new, leaner, more
correct timing code, 5.1 surround recording, and an audio output
matrix which is handy for live shows.

Please look for new Jitter objects soonish. In the meantime, if
you’re really interested you can keep in touch by reading my
occasional blather via RSS. Maybe I’ll even post the story about how
Ben saved my performance in Vancouver by making me a new power
adapter out of Java networking objects.

-Randy

#30436
Feb 24, 2007 at 12:05am

Hah!
I love the spinning but not pulsating torus jab. Well played. Id be
more than happy to help write up a step by step guide to integrating
existing patches with render node. Ive yet to get around to doing
this myself I have to admit. Does render node work if the child patch
(the patch being integrated) uses render to texture?

Thanks for posting this!

On Feb 23, 2007, at 6:06 PM, Randy Jones wrote:

>
> Hi List,
>
> I’ve updated my website at http://2uptech.com . Just the thing for
> a Friday afternoon. There’s some info about my recent visual
> music work, as well as videos both new and old, and Universal
> Binary versions of my Max/MSP/Jitter objects.
>
> Also, I’ve given render_node an overhaul in preparation for doing
> some more recording of my own. Highlights are new, leaner, more
> correct timing code, 5.1 surround recording, and an audio output
> matrix which is handy for live shows.
>
> Please look for new Jitter objects soonish. In the meantime, if
> you’re really interested you can keep in touch by reading my
> occasional blather via RSS. Maybe I’ll even post the story about
> how Ben saved my performance in Vancouver by making me a new power
> adapter out of Java networking objects.
>
> -Randy
>
>

v a d e //

http://www.vade.info
abstrakt.vade.info

#97363
Feb 24, 2007 at 2:03am

On Feb 23, 2007, at 4:05 PM, vade wrote:

> Hah!
> I love the spinning but not pulsating torus jab. Well played. Id be
> more than happy to help write up a step by step guide to
> integrating existing patches with render node. Ive yet to get
> around to doing this myself I have to admit.

If you ever do, I’ll be happy to host it.

> Does render node work if the child patch (the patch being
> integrated) uses render to texture?

Hmm, I would guess it does.

-Randy

#97364
Feb 24, 2007 at 1:15pm

#97365

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