slab, shader AND gridshape-plur? is it possible?

Apr 27, 2010 at 10:09pm

slab, shader AND gridshape-plur? is it possible?

hello everyone – would it be possible to process the plur results with a slab? i love how plur interpoloates and what not, and i’m trying to implement my own shader, too.

what i have right now are a live video and another matrix blended together and this combination is used as a texture for the jit.gl.gridshape, which is then sent to the jit.plur…..

i’ve tried a few things with little success. just as a test, i used the lumagate shader program included in the shader writing tutorials; i did notice that the video that i passed to the slab would flicker on and off when i adjusted other certain parameters of the camera, which sort of reminds me of what happens when two instances are instructed to appear at once… :/

so! i’ve attached my patch, thanks for the help!

Attachments:
  1. _boxt.maxpat
#50043
Apr 28, 2010 at 10:29pm

i would check out the shaders in Max5/Cycling ’74/jitter-shaders/texdisplace/
also, the examples: Max5/examples/jitter-examples/render/slab-helpers/texdisplace/

#179647
Apr 29, 2010 at 2:46pm

yeah, the texdisplace-td.lumadisplace does some nice things, as does tp.slide…. maybe i’ll try combining some of these for now. thanks!

#179648

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