Forums > Jitter

[Slighty OT] PC hardware recommendations – fully supported OpenGL GFX Card?

November 13, 2006 | 4:10 pm

Hello

I am looking to purchase / custom build a relatively cheap commodity
hardware PC. A Small Form Factor system, like a shuttle system. I am
curious about purchasing a graphics card that will be fully supported
as seamlessly on XP as Jitter is on OS X.

IOW: I do not want any ‘surprises’. What does the hive mind suggest?
I plan on dealing with 1280×720 size textures, using slab chains and
the like. Id rather not use integrated graphics, possibly PCI-e or
AGP hardware card. Does Cycling have a supported PC reference system,
or a supported hardware guide? Apologies, I havent played with OpenGL
in XP land often, so I want to make it as painless as possible.

What are the known caveats of moving an OpenGL patch from OS X to XP?
Ive seen some posts earlier on either unsupported by your driver
style issues, or "that doesnt work" style issues.

Thanks,

v a d e //

http://www.vade.info
abstrakt.vade.info


November 16, 2006 | 11:38 am

"supported hardware guide"
would be great. now I’m working on an Intel shuttle

aproblem i always had with max is that from time to time , when switching to
editing mode, the scroll bar disappears or resizing a patch fails (leaving
blank where it should grow). i had it on both an ati 9200 and current ati
x800. restarting max solves this.

another problem that appears randomly is when restarting a patch with
to_texture manipulation the "cannot initialize pbuffer" message runs in the
console until a restart. a pain.

this is a dump of the components, it was originally built according to a
Dataton watchout recommended spec and it runs good aside from this problems
which i live with
////////////////////////////////////////////////////.

PC Wizard 2006 Version 1.71

Operating System: Microsoft Windows XP Home Edition 5.01.2600 Service Pack 2
Report Date: Thursday 16 November 2006 at 13:30

——————————————————————————————

< << System Summary >>>

> Mainboard : Gigabyte 8I945GMF

> Chipset : Intel i945G/GZ

> Processor : Intel Pentium D 820 @ 2800 MHz

> Physical Memory : 1024 MB (2 x 512 DDR2-SDRAM )

> Video Card : ATI Technologies Inc Radeon X800 Series

> Hard Disk : WDC (250 GB)

> DVD-Rom Drive : _NEC DVD_RW ND-3550A

> Monitor Type : ProView Technology 770 – 17 inchs

> Network Card : Marvell Semiconductor (Was: Galileo Technology Ltd) Yukon
88E8053 PCI-E Gigabit Ethernet Controller (Copper)

> Operating System : Microsoft Windows XP Home Edition 5.01.2600 Service
Pack 2

> DirectX : Version 9.0c

On 11/13/06, vade wrote:
>
> Hello
> I am looking to purchase / custom build a relatively cheap commodity
> hardware PC. A Small Form Factor system, like a shuttle system. I am curious
> about purchasing a graphics card that will be fully supported as seamlessly
> on XP as Jitter is on OS X.
>
> IOW: I do not want any ‘surprises’. What does the hive mind suggest? I
> plan on dealing with 1280×720 size textures, using slab chains and the like.
> Id rather not use integrated graphics, possibly PCI-e or AGP hardware card.
> Does Cycling have a supported PC reference system, or a supported hardware
> guide? Apologies, I havent played with OpenGL in XP land often, so I want to
> make it as painless as possible.
>
> What are the known caveats of moving an OpenGL patch from OS X to XP? Ive
> seen some posts earlier on either unsupported by your driver style issues,
> or "that doesnt work" style issues.
>
> Thanks,
> *
> *
> *
> *
> *v a d e //*
> *
> *
> *www.vade.info*
> *abstrakt.vade.info*
>
>
>
>


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