slow but not CPU hungry

Sep 14, 2011 at 8:05pm

slow but not CPU hungry

Hi all!
a technical question…
I use overdrive, so numbers and graphical visualiazions are of course misleading (slower), but I can *hear* strong delays between actual inputs and outputs, so it’s not only a graphical rapresentation: it is slow! But the global Mac CPU stays way beyond 30% usage. Do you have an idea about why that happens?

many thanks

Sep 14, 2011 at 8:54pm

Actual inputs and outputs of what, exactly?

What do your DSP vector size settings look like?

Mac or Windows?

Sep 16, 2011 at 9:11am

inputs and outputs delays mean, for istance, moving a slider and having the patch processes run smoothly without delays of data manipulation. In my big patch it happens that as many MSP processes run at the same time, i see delays in the flow of data, kind of unresponsive… The fact (and the reason of this post) is that while as said it looks delayed a bit and unresponsive, the overall CPU usage is not high…

btw, vector size 1024, and mac mini latest


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