Forums > MaxMSP

sluzi in Max 5

January 9, 2009 | 7:55 pm

Hi,

Has anyone got the sluzi object to work in Max 5. I’ve recently downloaded it from http://www.publicbeta.cx/max/.

I can’t install it. I haven’t used it in Max 4 so I don’t know if it’s Max or me.

Thanks


January 9, 2009 | 8:27 pm

If you can’t get it to work you should be able to recreate it fairly easily with [metro] and [counter]. Give it a go but feel free to ask if you need any pointers.

lh


January 19, 2009 | 3:15 pm

110.uzicount! ;)


January 19, 2009 | 5:18 pm

Here’s an abstraction:

M

– Pasted Max Patch, click to expand. –

January 19, 2009 | 9:11 pm

On Jan 19, 2009, at 9:18 AM, mattyo wrote:

> Here’s an abstraction:

Your abstraction has issues with the grain for line.

Why not just use metro&counter instead? Uzi was designed to be a too-
fast replacement for metro and counter, anyway.

– Pasted Max Patch, click to expand. –

Chris Muir
cbm@well.com

http://www.xfade.com


January 20, 2009 | 4:02 am

I just thought it contained fewer moving parts then metro/counter.
Also, I don’t see the problem — if I test it with timer & counter, I
seem to get the expected number of bangs at the expected rate….

M

On Jan 19, 2009, at 16:11, Chris Muir wrote:

>
> On Jan 19, 2009, at 9:18 AM, mattyo wrote:
>
>> Here’s an abstraction:
>
>
> Your abstraction has issues with the grain for line.
>
> Why not just use metro&counter instead? Uzi was designed to be a too-
> fast replacement for metro and counter, anyway.
>
>
>

– Pasted Max Patch, click to expand. –

>
> Chris Muir
> cbm@well.com
> http://www.xfade.com
>
>
>
>
>
>


January 20, 2009 | 5:16 am

On Jan 19, 2009, at 8:02 PM, mattyo wrote:

> I just thought it contained fewer moving parts then metro/counter.
> Also, I don’t see the problem — if I test it with timer & counter,
> I seem to get the expected number of bangs at the expected rate….

Sorry. I just wasn’t initializing your solution properly. I had edited
it to use patcherargs, and didn’t do a good job of that. It works as
expected, once I fixed it.

That said, it does take more objects than the metro/counter solution.
Here’s the metro/counter solution with extraneous stuff stripped out:

– Pasted Max Patch, click to expand. –

Chris Muir
cbm@well.com

http://www.xfade.com


January 20, 2009 | 1:21 pm

And, I’m big enough to admit it, that although I assumed that line
would be more efficient than metro/counter (which is why I did it that
way to begin with), your version seems to use less CPU, so I’m
rewriting my sluzi abstraction & standing corrected….

M

On Jan 20, 2009, at 0:16, Chris Muir wrote:

>
> On Jan 19, 2009, at 8:02 PM, mattyo wrote:
>
>> I just thought it contained fewer moving parts then metro/counter.
>> Also, I don’t see the problem — if I test it with timer & counter,
>> I seem to get the expected number of bangs at the expected rate….
>
>
> Sorry. I just wasn’t initializing your solution properly. I had
> edited it to use patcherargs, and didn’t do a good job of that. It
> works as expected, once I fixed it.
>
> That said, it does take more objects than the metro/counter
> solution. Here’s the metro/counter solution with extraneous stuff
> stripped ou


January 21, 2009 | 8:29 am


January 22, 2009 | 5:42 am

This is how I do it with counter and metro – same output behavior as uzi.

best,
Zachary

save as metroUzi.maxpat:

– Pasted Max Patch, click to expand. –

example utilizing metroUzi:

– Pasted Max Patch, click to expand. –

January 22, 2009 | 6:18 pm


January 23, 2009 | 4:03 am

Mine does what I said it does (reproduces the output behavior of uzi), just missing the control. Yours is better though ;)


January 23, 2009 | 4:22 am

On Jan 22, 2009, at 8:03 PM, Zachary Seldess wrote:

> Mine does what I said it does (reproduces the output behavior of
> uzi), just missing the control

Stefan’s does do one very important Uzi thing that yours doesn’t: it
accepts an int into its left inlet to set the number of bangs, and
start banging.

- C

Chris Muir
cbm@well.com

http://www.xfade.com


January 23, 2009 | 4:35 am

",just missing the control"

Yes, I know, and it accepts all the other controls typical to uzi that mine doesn’t (break, resume, etc.).

Zachary


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