So much "heavy" jitter patch

Mar 7, 2007 at 9:24pm

So much "heavy" jitter patch

Hi all!!!

That is my first time on forum, and please, sorry for my bad english…

I have a problem, i am trying to do a patch from the example “mesh displace”, but the example it is so heavy for my CPU (G4 1,5 laptop), i want to do some patches from this one for live acts, but i can’t reduce the “load” (i don’t know if you say like this in english… sorry) of my CPU…

Thanx in advance!

Spoweck

#30684
Mar 7, 2007 at 10:36pm

Hi and welcome.

try to reduce the mesh resolution.

cheers Falk

Am 07.03.2007 um 22:24 schrieb spoweck:

>
> Hi all!!!
>
> That is my first time on forum, and please, sorry for my bad
> english…
>
> I have a problem, i am trying to do a patch from the example “mesh
> displace”, but the example it is so heavy for my CPU (G4 1,5
> laptop), i want to do some patches from this one for live acts, but
> i can’t reduce the “load” (i don’t know if you say like this in
> english… sorry) of my CPU…
>
> Thanx in advance!
>
>
>
> Spoweck
>
>
>
>
> –
> http://www.play-code.com
> http://www.myspace.com/spoweckmusic

#98581
Mar 7, 2007 at 10:46pm

yeah! i reduced to the minim for the proyect (25), but is not sufficient… i want to modify the displacement with fft but there are some frame drops and doesn’t respond like i want…

I’ll try it on my macbook pro…

#98582
Mar 8, 2007 at 6:50am

make sure you are using jit.change and jit.qball. both are made to optimize
the performance of your computer. Check out the help files on both.

best of luck

greg

On 3/7/07, spoweck wrote:
>
>
> yeah! i reduced to the minim for the proyect (25), but is not
> sufficient… i want to modify the displacement with fft but there are some
> frame drops and doesn’t respond like i want…
>
> I’ll try it on my macbook pro…
>
>
>
> –
> http://www.play-code.com
> http://www.myspace.com/spoweckmusic
>

#98583
Mar 8, 2007 at 8:37am

thanks all!!!

The best solution (i tried the qball and change), it is perform with the runtime or like an application… for the moment, it is ok…

THX!!!

Spo

#98584
Mar 8, 2007 at 9:03am

What resolution do you need for the mesh to make the displacement
look good for your purposes?

wes

On 3/8/07, spoweck wrote:
>
> thanks all!!!
>
>
> The best solution (i tried the qball and change), it is perform with the runtime or like an application… for the moment, it is ok…
>
>
> THX!!!
>
>
> Spo
> –
> http://www.play-code.com
> http://www.myspace.com/spoweckmusic
>

#98585
Mar 8, 2007 at 9:13am

#98586
Mar 8, 2007 at 10:29am

you can just check the example “jit.gl.mesh.displace.pat”, i want to reduce the cpu use from the example for a better perform… by now, if i do the patch, and then open with the runtime, the cycles from my cpu down, getting a better perform… by the way, in my macbook pro runs great!!!

Thx

Spo

#98587

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