Forums > MaxMSP

some way to always enforce force zero crossing?

October 17, 2008 | 5:47 pm

Hello.
I’m currently working on a looping-type guitar patch.
I have several waveform displays set to a buffer or two that I am using to select small portions of what I’ve recorded into the buffer. The waveforms are all set to snap to zero-crossings, and that part is working great. Of course, when I try to record new material into the buffer while keeping the waveform selections as they were, they no longer line up with zero-crossings (unless I reset them) and will pop and click as expected. It’s still a work in progress, but I’m hoping to be able to create somewhat seamless textures that can be changed at will as I record new guitar stuff in (activated via footswitch).
Any ideas for fixing this?

Here’s the patch if you need it. Thanks!

– Pasted Max Patch, click to expand. –

October 18, 2008 | 9:06 pm

Hello Eric,

did you try to replace [groove~] by [grooveduck] ?

it is in Max5/examples/sequencing/audiorate sequencing/lib


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