im interested on sound designing,but i dont find anything interesting from the web, would you guys help me?
Im searching for books or tutorials for sound designing.
You could try "Designing Sound" by Andy Farnell, published by MIT Press. It uses Pd for its examples rather than Max but I suspect you could ‘port’ the patches with a little effort. You can download sample chapters at aspress.co.uk
Port the patch? Thats sound more fun than just reading a book, lol.
Thanks, I’ll look forward to Andy Farnell and his book.
Edit: I find another interesting book: "Computer Sound Design Synthesis Techniques and Programming Music Technology" by Miranda.
Eduardo Reck Miranda’s book is a good general overview, as is his other book, "Composing Music with Computers", but they won’t give you anything like a ‘how-to’ tutorial which I think Andy Farnell’s book does, although I should point out I’ve only skimmed the sample chapters of "Designing Sound". Of course, there’s also the new book that’s being promoted on the Cycling 74 home page at the moment, "Electronic Music and Sound Design" by Alessandro Cipriani and Maurizio Giri.
By the way, Eduardo Reck Miranda is an interesting composer too, check out his CD on the Sargasso label.
+1 on the Andy Farnell PD book, here’s a link:
it’s not hard to port pd to max.
and here’s some of that book ported to SuperCollider, for anyone interested there:
*Never fear, Noob4Life was never here!*
I’ve ported most of the Designing Sound Pd patches to Max. You can find them at http://fieldguide.hollandhopson.com/?s=designing+sound&submit=Search
Wow. Thanks for posting this!
I ported a few of the Artificial Sounds patches a while back but was never satisfied with the results due to differences in Pd’s and Max’s filters.
Hey stringtapper, do you don’t think it’s an idea to recreate pd’s filters specificity using gen~ ?..
also was wondering if pdmax~ is still a thing, in those modern Max 6.1x days. I want to use a pd object, fdn~ : feedback delay network, which doens’t have an equivalent in max afaik… been trying to port it myself, alas my coding skills are not far enough (mind you, if someone wanted to give an eye into the code and the modifications i’ve done so far for max, i’d be pleased :p )