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		<title>Cycling 74  &#187;  Topic: speeding up a soundfile without altering pitch, in realtime</title>
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		<link>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/feed</link>
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		<pubDate>Wed, 19 Jun 2013 21:44:41 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-24052</guid>
					<title><![CDATA[speeding up a soundfile without altering pitch, in realtime]]></title>
					<link>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-24052</link>
					<pubDate>Mon, 23 Jan 2006 13:54:22 +0000</pubDate>
					<dc:creator>mjhaanstra</dc:creator>

					<description>
						<![CDATA[
						<p>dear max list members,</p>
<p>i know i can easily speed up a sound file&#8217;s playback by altering the<br />
playback speed in sfplay objects etc. and other software does things<br />
like time stretch/compress with pitch correction. my question: is<br />
there something out there for maxmsp that would enable us to make a<br />
soundfile play progressively faster but doesn&#8217;t raise the pitch?<br />
again, the first part can be done with a ramp to the speed input on a<br />
groove object, but what about pitch correction?<br />
alternatively, is there other software out there that can do a dynamic<br />
real time speed increase/decrease with pitch kept stable?</p>
<p>thanks in advance, and best regards<br />
martin</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68987</guid>
					<title><![CDATA[Re: speeding up a soundfile without altering pitch, in realtime]]></title>
					<link>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68987</link>
					<pubDate>Mon, 23 Jan 2006 14:12:01 +0000</pubDate>
					<dc:creator>roger.carruthers</dc:creator>

					<description>
						<![CDATA[
						<p>Have a look in the Examples/Sampling/granular folder.</p>
<p>Always worth checking the archives first &#8211; this one<br />
has come up a few times over the years,<br />
cheers<br />
Roger</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68988</guid>
					<title><![CDATA[Re: speeding up a soundfile without altering pitch, in realtime]]></title>
					<link>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68988</link>
					<pubDate>Mon, 23 Jan 2006 14:41:10 +0000</pubDate>
					<dc:creator>titus bellwald</dc:creator>

					<description>
						<![CDATA[
						<p>For external software you might wanna try SoundHack (free). You can <br />
draw Graphs for speed or pitch change and then save output to a new <br />
soundfile if you want to.<br />
Or if you really need the real time thing try ableton live &#8211; though not <br />
free&#8230;</p>
<p>Titus Bellwald</p>
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					<guid>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68989</guid>
					<title><![CDATA[Re: speeding up a soundfile without altering pitch, in realtime]]></title>
					<link>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68989</link>
					<pubDate>Mon, 23 Jan 2006 15:29:22 +0000</pubDate>
					<dc:creator>Jean-Francois Charles</dc:creator>

					<description>
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						<p></p>
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				<item>
					<guid>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68990</guid>
					<title><![CDATA[Re: speeding up a soundfile without altering pitch, in realtime]]></title>
					<link>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68990</link>
					<pubDate>Mon, 23 Jan 2006 18:35:16 +0000</pubDate>
					<dc:creator>Eric Lyon</dc:creator>

					<description>
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						<p>The residency~ external from FFTease can easily do this.</p>
<p>Eric</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68991</guid>
					<title><![CDATA[Re: speeding up a soundfile without altering pitch, in realtime]]></title>
					<link>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68991</link>
					<pubDate>Mon, 23 Jan 2006 19:01:12 +0000</pubDate>
					<dc:creator>volker böhm</dc:creator>

					<description>
						<![CDATA[
						<p>or use standard msp-objects like gizmo~ and feed it with a speed- <br />
controlled sfplay~.<br />
doesn&#8217;t sound too bad.<br />
cheers<br />
volker.</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68992</guid>
					<title><![CDATA[Re: speeding up a soundfile without altering pitch, in realtime]]></title>
					<link>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68992</link>
					<pubDate>Mon, 23 Jan 2006 23:08:54 +0000</pubDate>
					<dc:creator>John Nowak</dc:creator>

					<description>
						<![CDATA[
						<p>Here is an example of how to do this with standard MSP objects:</p>
<p><a href="http://johnnowak.com/temp/resynth.zip" rel="nofollow">http://johnnowak.com/temp/resynth.zip</a></p>
<p>Uses about ~2% CPU on my Powerbook. The idea was to keep it efficient  <br />
so I could use 20-30 in parallel.</p>
<p>- John</p>
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					<guid>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68993</guid>
					<title><![CDATA[Re: speeding up a soundfile without altering pitch, in realtime]]></title>
					<link>http://cycling74.com/forums/topic/speeding-up-a-soundfile-without-altering-pitch-in-realtime/#post-68993</link>
					<pubDate>Thu, 26 Jan 2006 06:42:59 +0000</pubDate>
					<dc:creator>Roman Thilenius</dc:creator>

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						<p></p>
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