Hi there, I am presently trying to build a patch that takes in audio input and then splits it equally into 16 buffers so I can then sequence it with a matrixctrl object. Can anyone tell me of a why to split the input into the different buffers. I tried using one buffer and split the start times in 16 groove objects but its does not suit my needs as I only want each sample to play for about 1 second. If you can help I’d be very grateful
I’m doing almost exactly the same thing at the moment.
At present I have a ‘master’ buffer that all the audio is recorded in to, this is then copied (via mxj.buf.op) to ‘edit’ buffers, which are then sent a ‘crop’ message to generate the edits
I never knew of that object. Thanks a million Mike, that has saved me a lot of searching.
Hey. This sounds interesting. But I’m not familiar with mxj.buf.op, is that an external object? Could you post an example?
Thanks for the tips
captial O should do the trick
Thanks. This is interesting
|Rdp wrote on Wed, 13 May 2009 15:20|
|Thanks. This is interesting|
Try the viewsource message, there are a lot of commands in mxj buf.Op, like copyFrom, normalize, gain, etc.
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