Mar 13, 2008 at 11:24am
processing part af a matrix, which would be NOT
rectangular. The idea is to make a sort of stained
glass, which would change it’s shape. I’d like to
control this changes, let’s say they should not be
imagine this effect in Open GL.
color and transparency variations according to areas on
Mar 13, 2008 at 3:10pm
Hi, i had similar ideas for a piece.
here is a short example that shows you the process, hoping it helps :
#P window setfont “Sans Serif” 9.;
Quote: Onandoff wrote on Thu, 13 March 2008 12:24
Mar 14, 2008 at 8:57am
between Mac and Windows shaders files. Strange, but brcosa almost does not work. I found that “mask” shapes would be more
interesting if bfg would be 3 dimensional (320 240 1).
windows…), even with borders.
Well. I think I should work on matrix analyser-reporter (sort of eye dropper + magic wand in Photoshop)
Thanks for drawing me to shaders and slabs – I have to try them more
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