Mar 4, 2013 at 9:39pm


Is there something similar to IRCAM’s stharms1~?

The one I have dates from the 90′s and the performance of it is a little wonky. I love the object but I am getting some inconsistency out of it.

Mar 4, 2013 at 11:47pm

I made an abstraction in the CNMAT MMJ depot called “harm-gran~” that does similar things to harmv2~.

Mar 5, 2013 at 12:32am

Pretty cool. That’s pretty darn close to stharms1~. I might end up using that. The thing about the stharms1~ is that really does some far out things with very basic settings. It seems that when I use it I can get multiple delays at different transpositions from one channel. Open up the other one on the right side and you can get some fairly complex and even contrapuntal textures. If this can be duplicated I’d use it in a heart beat.

Mar 5, 2013 at 12:50am

After thinking about this I wonder if I stick a flange after your harm-gran if that’ll replicate the stharms~? I need to get on that.

Mar 5, 2013 at 12:03pm
Mar 5, 2013 at 7:59pm

I have downloaded the nSlam xj.jimmies and am still having clicking issues in using xj.harmv1~ and even xj.helem1~. It seems like it might be related to window size as the time between clicks gets further apart asI make the window size larger. I am attaching an example file to illustrate what I am encountering. The audio file is the cello-f2 from the Max Sounds folder.

NB: I do not experience the clicking with the audio provided with the xj.jimmies so it may very well be a sound file issue where perhaps gets the click from the start of the audio file in which case it needs to be tapered off.

I will be using this will live audio so my concern is that incoming audio will experience this problem as well though.

Folks over at the other similar posts ( and may be having this very issue.

  1. celloclick2.aif

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