does this work in jitter?
To make stippled (dotted or dashed) lines, you use the command glLineStipple() to define the stipple pattern, and then you enable line stippling with glEnable():
void glLineStipple(GLint factor, GLushort pattern); "
again, look at gl.sketch. it’s all in the help file
I can’t seem to find it in the help file but I found it in the reference…. this sketch has so many damn commands I just get lost in them…. I never realized till just now how powerful sketch is.. I had always thought it was meant to be used like LCD in a way, but now I see its much more capable then I had thought.
Thanks for opening my eyes to a really big chunk of jitter that I was always overlooking
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