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stippled lines

February 28, 2009 | 10:34 am

does this work in jitter?

"Stippled Lines
To make stippled (dotted or dashed) lines, you use the command glLineStipple() to define the stipple pattern, and then you enable line stippling with glEnable():

glLineStipple(1, 0x3F07);
glEnable(GL_LINE_STIPPLE);

void glLineStipple(GLint factor, GLushort pattern); "

taken from:
http://fly.srk.fer.hr/~unreal/theredbook/chapter02.html


February 28, 2009 | 7:25 pm

again, look at gl.sketch. it’s all in the help file


February 28, 2009 | 8:18 pm

I can’t seem to find it in the help file but I found it in the reference…. this sketch has so many damn commands I just get lost in them…. I never realized till just now how powerful sketch is.. I had always thought it was meant to be used like LCD in a way, but now I see its much more capable then I had thought.

Thanks for opening my eyes to a really big chunk of jitter that I was always overlooking Very Happy


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