store active state in pattrstorage slots?
I know this has been discussed before so my apologies if the answer is to be found somewhere on the list.
Is it possible to include the pattr objects active state in pattrstorage slots? The purpose being to exclude or include pattr objects from different presets.
I am currently doing this by using toggles that are recalled with a higher priority than the pattr objects they are related to, and that report back to the pattrstorage object about the active state of the pattr they are related to before the data is recalled. I find this to be a very ugly way of doing it, and it also requires me to have toggles all over the patch. The most practical thing for me would be if the active state of any object could be changed for each stored slot. Can it?
Including and excluding parameters is absolutely essential for the type of show control style patching I do, in order to trigger lines, soundfiles m.m by the use of pattr. So any insight in other ways of acheving this in an elegant manner would be greatly appreciated.
Is it possible to include the pattr objects active state in pattrstorage
> slots? The purpose being to exclude or include pattr objects from different
No. But there is an activewrite mode for pattrstorage which, if enabled,
saves the active slots for pattrstorage. One thing you could look at is
having a variety of ‘active preset’ pattrstorage files that you read and
recall presets from depending on those slots you want active or not.
There is also the subscribe mode which allows you to subscribe to some
pattrs that can be seen by pattrstorage and not others. However, if you
have many pattrs to subscribe and unsubscribe to, then this process can be a
bit time consuming.
On the other hand you could save the active status for different situations
in a coll and recall these as necessary.
Just some thoughts.