Strange error at building standalones persists in Max 6
The error message in the status window (window should not appear)is "pattr_obex: no such file in collective" when running a standalone built with Max 4, 5 or 6.
My patch has a pattrsotare with @ gredy 1, in a "main patch" and then has four subpatchers (bpatchers) with autopattr and objects with names (names scripting) set by #1-slider etc in the "attributes" of each subpatcher.
The standalone apparently works well, but I want to hide the status window.
I find in the forum: http://cycling74.com/forums/topic.php?id=16666#post-88701
But zero solutions about that :(
anyone know this error means?
i try to include all pattr objects in the build to see. But no such luck.
hiding the status window is possible using the [standalone] object. Open its inspector and select hide max window on startup.
Thanks, but only if no errors, but, apparently, always open for display.
Hi, I have the same problem here. My standalone always says:
"pattr_obex: no such file in collective"
Did you ever fix that?
Same issue— "pattr_obex: no such file in collective". What’s going on? This is bad. I personally don’t care if I get an error message, but this is a commercial product I’m building for a client…error messages (even if harmless) are kind of a dealbreaker, they look sloppy!
Same issue with the Max Runtime window, it always appears no matter what the settings are in [standalone].
To fix the multitude of "comment.svg: no such file in collective" etc., you need to "Include Folder…" and put in the folder "object-palettes" from the Max Application folder. Again, I think this should be included automatically, as it always appears to throw errors.
If these issues have been resolved in Max 6, great, but hopefully in 5 as well?
Even just a fix for the pattr_obex issue??
Relatedly, I still have issues in Max 6 with it not copying Max.jar and Cg.framework (jitter-related) when I use [mxj] or [jit.gl.shader] respectively, directly or indirectly in a project. Any chance of a fix for these issues in an upcoming version?
+ 1 for automatic inclusion for mxj, Cg.framework and shader.
btw. Max 6 also does not inlude jsextensions, if used.
In Max 5 this was not the case.
for the "maxwindow in runtime" problem: do you loadbang settings to your patcher windows? try a deferlow directly after the loadbang. that solved the for me once.
the flag nomenu was always bringing up the maxwindow eventhough it was disabled in [standalone]. I don’t know if that is still the case with latest max and that was windows only i think. O.